Other > Winter 2011/2012

Specific things to test

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Savager:
Seems like AC will be 0 when not running. But what about the perks like "HTH Evade"? They are based that u can evade the attacks by ur knowledge in marcial arts/street fighting. Its not related to running.
Thats value should be always activated in my opinion.

RavenousRat:

--- Quote from: Atom on November 17, 2011, 01:36:03 pm ---To be fair, the AC part appears to be tested enough already.

--- End quote ---
I'm not participant of CBT, so don't know exact what you tested, but in OBT I really liked to exploit AC and I still know how to accumulate AC at current server and it's not a graphical bug as people really have less chance to hit you.

So I just want to warn or something ;p
I read this:

--- Quote from: Atom on November 17, 2011, 01:36:03 pm ---Obvious error in the description: it should read "half" instead of "twice". More explicitly ("critter" means npc or player):
When the critter's turn begins: save the current position as pos1.
When the critter's turn ends: denote the current position as pos2. Until the critter's next turn, the critter is considered running if and only if
Distance(pos1,pos2) + action_points_left >= max_action_points/2,
where

* Distance(pos1,pos2) means actual distance between the two hexes. It is not exactly related to the number of hexes the critter have travelled. If you move 1 hex and then return to the original position, it counts the same as if no move was done at all.
* action_points_left are leftover points from the turn. In previous mechanics, these were simply added to critter's AC until its next turn (or end of TB combat).
* max_action_points is obvious.
--- End quote ---

1) AC bonus given by running is a variable that changes to 0 and N or it's +/- to AC of player?
2) Have you tested what will happen to person if he has bonus AC from running and ended turn and some other sly person will push him into exit grid or knock back him there? So he'll leave to WM but won't end turn, will AC stay with him?
3) If server saves data in time when you ended turn and then server crashes, then server up and you log in, will you have that AC while standing on WM? (currently in OBT you'll have permanent AC bonus from unspent AC if this happens, only evil GM can "fix" this... if you report of course)
4) Rocketjumping or suicidal grenade throwing will be considered as if you were running? As you can knock back yourself with it while not spending APs on moving at all. As you'll change position.

Other question:
Max AP means max AP on start of turn or max AP on end of turn? As you can take Jet, cookie, lose effect of some drug and get addiction or take another drug and remove addiction effect during turn.
Offtopic question:
In OBT if drug effect ends while you're entering TB encounter you can ignore effect of -1 AP from addiction. For example: I found an encounter in TB, and, oh noes, damned Jet ending in wrong time as usually when not needed, I'm losing -2 AP and gaining DR back while on WM yet with red lightning bolt flashing, but, then I entering an encounter with some muties and combat starts, my turn, and... no, I don't lose -1 AP for addiction from Jet. I guess the same thing will happen if server saves data in between losing Jet effect and gaining -1 AP from addiction and then server crashes, I think if I'll log in, I'll have full APs like if I never had an addiction. So is it possible to fix it in some way, may be perform those checks during some actions, like each time you're logging in, getting new turn/ending turn, entering a location or something?

Other info:
Sometimes I can accumulate AC in OBT by closing FOnline window/rebooting modem/messing with network connections/running Tunngle (thing like Hamachi, but it kills your internet for a short time when you start run it) during other player(s)' turn when I have AC from unspent APs, I'm trying to log in, but it says that I'm already logged in, then in few minutes, when evil muties killing my mindless body in desert, I can log in and see myself in respawn point with AC bonus from unspent APs, testing shows that it's not graphical bug, as people really has more penalty to hit me, at least in unarmed.
Simply some info about APs and ACs.


Edit:
I'll try to remember more AC exploits including armors, but after wipe armors will have negative ACs anyway, so it'll be useless, +I can't remember exact process now >_>

Crazy:

--- Quote from: RavenousRat on November 24, 2011, 09:35:41 am ---
Offtopic question:
In OBT if drug effect ends while you're entering TB encounter you can ignore effect of -1 AP from addiction. For example: I found an encounter in TB, and, oh noes, damned Jet ending in wrong time as usually when not needed, I'm losing -2 AP and gaining DR back while on WM yet with red lightning bolt flashing, but, then I entering an encounter with some muties and combat starts, my turn, and... no, I don't lose -1 AP for addiction from Jet. I guess the same thing will happen if server saves data in between losing Jet effect and gaining -1 AP from addiction and then server crashes, I think if I'll log in, I'll have full APs like if I never had an addiction. So is it possible to fix it in some way, may be perform those checks during some actions, like each time you're logging in, getting new turn/ending turn, entering a location or something?

--- End quote ---

AFAIK, in TB, time is ultra slowed down. Like there is something like 5 seconds between end of drug and addiction effect, it's maybe because of those 5 sec which count as hour in TB?

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