Other > Suggestions
Afterburner drug
Wallace:
I think it'd e good idea of implementing afterburner and voodoo drugs (but since voodoo was suggested before i'll concentrate on afterburner)
I thought of it to work identically with jet EXCEPT
- drug duration is like 5-10 RL minutes
- no permanent addiction
- effects doesn't add up with jet
Wipe:
"Let's make Jet without permaddiction and put fake downside into effect time!"
Do not want.
Grommok:
We could make it work if Jet was really that potence that dialog in Fallout 2 describes. Dialog makes it one of the most powerful drugs ever, while actually it only gives 1 AP. I'm not saying that 1 AP is bad, however i expected something... more from "Da most powerful drug ever", like 2-3 AP, or 1 AP, 1 AGI, 1 PER, 1 STR. This way a "cheap" variant might worth a look.
[offtopic]Oh, and add a homemade/makeshift (not sure what is the right word) drug that blocks symptoms of addiction for a short time, like a very powerful painkiller or so.[/offtopic]
Tomowolf:
--- Quote from: Wipe on November 11, 2011, 11:18:25 PM ---"Let's make Jet without permaddiction and put fake downside into effect time!"
Do not want.
--- End quote ---
True.
But about adding ANY items.
Why we do not look at FT items - drugs, weapons, ammo?
Drugs are almost balanced (look at voodoo from FT - it gives some critical chance, normal resistance%, agility - but after 2 minutes you got mega downside effects - minus crit chance, small agility and - to resistance, also about other drugs:
mentats gives something to perception also but you feel more the downsides of its.)
ThePhoenix77:
I would like to see more items from FT make it into FOnline.
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