Other > Winter 2011/2012

Support perks

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Xaern:
Undying voice: You're so determined to win an argument that not even bullets will stop you! You can now withstand a single attack every 15 minutes that would normally kill you, with one HP to spare!

Requirements: 200 Speech

++==++

Gun Control: You don't just let people wave guns around in your face, you take control! While unarmed or using a melee weapon, damage from firearms at close range is significantly reduced the closer you are to your opponent!

Requirements: 200 Unarmed

Just some ideas that popped out of my noggin.



LagMaster:

--- Quote from: Xaern on December 29, 2011, 08:51:18 am ---Gun Control: You don't just let people wave guns around in your face, you take control! While unarmed or using a melee weapon, damage from firearms at close range is significantly reduced the closer you are to your opponent!

Requirements: 200 Unarmed

--- End quote ---
is't that "In your face"?

Wallace:
That is truth that currently support perk won't be picked by minmaxed PvP build coz currently only 1 have any use in combat, which is "Dead man walking" (i wouldn'tinclude "Boneyard Guard" coz you need like 6 AG for being able to take it and that means the build for 95% isn't minmaxed)

Also support perks are a big help for crafter alts however that also means that regular perks will be of no use for crafters so PvP will remain PvP and crafters are forced to become more PvP

Currently when i was making my crafter alts i had like 5-7 perk choices to be of use (dependable on skilled or it's lack; pack rat, 3x strong back, 3x educated, mr.fixit, medic)

After wipe only only 2 regular perks will be of use: pack rat and strong back... and then what? Why i need to pick 4-6 more combat perks if i want to play non-combat crafter build? I can no longer dedicate completely to crafting  :-\

Solar:
Congratulations, you're the first person to complain about too much freedom.

I knew it'd happen, as there's always someone to complain about everything.

Slaver Snipe:
Really Wallace? You could choose to not pick perks if you believe that only 2 will be of use, then again you could get things that would...i don't know make you harder to kill?  Why would you complain about something where you can have a crafter who is pretty good at combat?

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