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Effective builds for both crafting and combat with no drugs?
Desert Mutt:
You need 180% Repair skill to take Armorer[3].
If you are not planning to do so better spend some points on Doctor, First aid or outdoorsman.
lucas.:
--- Quote from: Desert Mutt on November 12, 2011, 09:36:50 pm ---You need 180% Repair skill to take Armorer[3].
If you are not planning to do so better spend some points on Doctor, First aid or outdoorsman.
--- End quote ---
That's a BG gunsmith, not an armorer.
Jotisz:
6 st is enough to make Big gun and Armorer to lvl2 with the skill distribution I wrote 120 repair + toolkit will give you chance to maintain your crafted guns and big gun profession lvl 3 doesn't need more then 120 repair so no need to rise it so much though 150 will give you chance to repair non crafted guns with just a tool but having a good outdoorsman can save your life. Taking small frame to to have ST 7 isn't bad though however I would rather have more carry weight since you will need to mine a lot to craft. Btw you can take just one trait or even none.
Desert Mutt:
Well, with CH3 i wouldn't worry about carry weight, since you can tam brahmin or hire some merc and offload all crap to him, but i guess i would rather have more INT than PE (but, this is my preference) since for BG weapons 1 PE = +8% accuracy, 1 INT = +12% accuracy (depending on skill range) + some skill points left, however this lowers your sight range...
lucas.:
--- Quote from: Desert Mutt on November 13, 2011, 05:29:21 pm ---Well, with CH3 i wouldn't worry about carry weight, since you can tam brahmin or hire some merc and offload all crap to him, but i guess i would rather have more INT than PE (but, this is my preference) since for BG weapons 1 PE = +8% accuracy, 1 INT = +12% accuracy (depending on skill range) + some skill points left, however this lowers your sight range...
--- End quote ---
Exactly why I raised my PE.
Also... I know about traits, I took them because I wanted to.
I may be new at this game but I'm not a complete retard people >.>
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