-Hub-
- Crimson Caravan offers job for $600's, all diologe seems to work ok however i noticed that i was getting diffrent options when it said "sounds good to me"
for example "sounds good to me //accept job today" but then the next time i tryed it was just "sounds good to me".
The bug i found however was that when you speak to the caravan leader he just says "no work today". (Apologies if the feature is not implemented yet.)
-Merks-
- "I need you move your blocking my way" typo needs to be "i need you to move..." FixedWhen entering one of the casino (Both) with followers (i tested with merks) They punch and walk into the exit door after tele-porting.
Using stop all actions fixes this, i assume this is because they are trying to get to a waypoint through a door that cant open.
Also they dont warp out with you on exit, but do when you go to worldmap (or another section of city)Fixed - Can not trade with Merks, only barter, making it hard to give them ammo/take ammo or weapons. (is this a feature?)
http://imageshack.us/photo/my-images/339/screen26112011150609.jpg/ Cow says no. Only companions, dogs, brahmins and slaves have free trade, mercs have normal barter (they're just hired guns). - Can not enter industrial park with NPC followers, because you cant ditch merks now it means while you have merks its impossible to finish delivering message "quest".
Message received says that location is occupied when you try to bring NPC followers into industrial park. (this could have been a coincidence but i checked it twice to be sure.)
-Ghost Farm-
- Parking on ghost farm leads to random encounter map, this could be a problem as once you leave this encounter you cannot renenter it due to the ghost farm circle being over your car park circle.
-Cathedral-
When doing rat quest, if you have player followers tagged and accept quest they do not follow to basement. (is it supposed to be a single player quest? Would be nicer for roleplay if could go together like with rail gang quest for example)
- 3D Poison Flowers spaze out in inventory menu on fonlineGL.exe on rat quest, also they dont fight back.
Don't understand Ill try and be clearer on this one sorry, hard to describe without knowing 3D jargon but it happens within the inventory menu for collecting loot off the mutant flower corpses at the end of the rat killing quest at the cathedral. Whats going on with my client is that the dead critter is not staying within the bounding box of its avatar, its also animated and seems to grow and shrink at a seizure inducing rate. Ill go back and take some screen-shots. Its only a problem in the avatar section of the inventory menu.