Other > Winter 2011/2012

Known issues

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avv:

--- Quote from: fonlinewiki ---When you successfully open a car or caravan with any key in active slot, key will be assigned to this car or caravan.
--- End quote ---
 

This doesn't work with cars or caravans. The car simply gets lockpicked but the key doesn't reassign.

RJ:
Throwing armed dynamite and killing players with it in guarded town doesn't make guards hostile. It makes guards hostile only if NPC is hurt in explosion.

This doesn't work for grenades.

avv:
Hexthrowed grenades never crit.

More critical needs to be adjusted so that Throwing 100 unlocks it. Otherwise knife thrower has to spend points in SG.

Enviromental music keeps playing when logging off - meant or not?

RJ:
Forced throwing grenades (with ~) doesn't make them dissapear from inventory (unlimited grenades).

avv:
Tanker guards dont loot.

Metzger is lootable.

Tanker's control room is inaccessible, same as lower deck (not that there's anything anyway).

Zooming wrecks ctrl range viewing in hexes. Over 100% zoom don't show range at all, less than 100% and the range is shown in wrong location.

Npcs with around 80 hp are very easy to assasinate with superstimpaks and guards won't retaliate. Only ten are needed to kill them. Problem is with those npcs that take long to respawn. For example, tanker Vendors take over 20mins. They can be suicidebursted aswell with cheap smg.

When using a drug on npc, it shows the npc's ID rather than name in the message. http://clip2net.com/s/1jtMh

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