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Author Topic: Known issues  (Read 32250 times)

Known issues
« on: November 08, 2011, 11:37:21 pm »

Confirmed bugs here.
Feel free to reply to this post with your findings.
I will delete posts , individual bugs, once they are present on main list, and will update this post, once confirmation is made of newly discovered issue.
Yellow text- Spotted post CBT patch 1[Nov.7/2011]
Red text- Remains to be checked
Red in this post - Atom
Pink guy will be Scyp
I'm Ghosthack
Hollywood blood red is lisac
Silly white is Wipe

Gathering
-Can't get electronic parts from Vault 15 terminal, when tried it says: "Obsolete script, please report this issue thanks" - no EP in v15
-Harvested tobacco, when dropped, is picked back up as xander root
-Picking up brahmin shit gives cooldown of 47 seconds.


Map
-Trying to enter industrial park, while single other player is inside map, gives error "The location is full, try to enter later" Not a bug
-Industrial park location disappear from map , after removing car from location
-Ladder to lower level of tanker is blocked (this is all in SF tanker) Not a bug, this map that it will supposedly lead to doesn't exist, just an illusion. Same with the stair case up.
-When travelling on worldmap, there is occasionally large gap in movement, somewhat jerky, and during that time, image of vehicle disappears Fixed (?), can't reproduce it.
-When standing anywhere in modoc, can hear deathclaw growl. Fixed (?), can't reproduce it. Me neither. Changed to fixed.
-Ability to see The Glow worldmap city circle without having been there. Fixed (?), can't reproduce it. Me neither. Changed to fixed, re-test with new characters.
-Gates at junktown never open Fixed, re-test after next update
-Grey tiles appearing in ncr, near cantina, as well as residential.Fixed
-NCR RESIDENTIAL-Player able to walk through walls by the door into the locked houses. Fixed
- Missing blocker in Cats paw Fixed
-NCR train station - Run over by train as it arrived, wasnt even close to tracks :DD Fixed.
-Lost hills level 4 , NPC lacking dialogues
-Lost Hills all blue robe npc [pid 484] named 'Merc Melee'
Fixed
-Missing blockers at waterworks hex: 150,165 | 129,166 | 130,164 Fixed
-House built with ranger perk requires 60% lockpick, perhaps bit too high, unless lockpick is made +50% to skill.
-No description of house from WM, just green location dot is visible
-Graphic bug while standing at redding banker. Fixed.
-Map Bug in NCR Residential Area, screen blockers should be widened because its almost impossible to navigate camera in this map Fixed, scroll blocking widened. Tested on 1280x1024, report if any more problems.
-while driving in vehicle, there was pause between stopping of movement, and encounter window being displayed. In that second i clicked on new destination, and kept moving, while ' do you want to encounter....' window remained
-In the Boneyard Warehouse, the deathclaws have the description "An immature deathclaw", even though they have the adult deathclaw sprites. But, note that they only have the HP of a small deathclaw, so their sprite should probably be changed instead of their description. Fixed (DCs removed through consenus).
-While exploring map, city circle are not visible when within 1 square. : Fixed
-City circle is also not visible on worldmap ,after asking npc at starting location for direction to nearest town. Not a bug

Encounters

-Powder Ganger suicide grenade you, throwing it while at 1 hex range, if you move to them.
Encounter critters carrying strange items like watch, monitor and bookcase


-Quests
-BoS quest Lost Hills level 1, get 10 radscorpion tails. Unable to finish quest. Deprecated quest, removed.
-Entering the lower warehouse in industrial park, causes game to fade in and out, as it should, but during that time, the dialogue box pops up, then disappears again once the punks have been put in place. One is able to continue this series of dialogue beyond that point by normally clicking to npc. Fixed
-Quest "Deliver the message to the Industrial Park" Failed:
Entered Industrial Place and went to first upper building...some gang surrounded me --> choosed first dialog option "i hope this doesnt happen to me..(something like that)" and the gang vanished away <-- didnt accepted this quest at any time.
It's OK
-Solve the Jet supply issue quest doesn't display in pipboy Fixed
-Gunrunners package delivery quest. After doing the run to Hub, the reward text says *DEV NOTE HUB REWARD*
at the end. From what i saw there was no award at all for me, except reputation gain.
Probably fixed, re-check
-Gun Runners Package delivery Quest Bug(Tested with NCR option) - Buster doesn't have dialog option to receive package
-Rail line gang quest notifier , while at gang location, appears twice. Fixed -
-At Mai Da Chiang (vendor right from entrance in San Francisco) you have a dialog option "I've got your Gun Runners shipment.." when you ask him to tell about the place. (The char had no Gun Runner quest accepted)  Fixed

-Accepting brotherhood quest to scout navarro red box, gives -2147483348 reputation with brotherhood, free traders,FLC, HUB, L.A. and junktown citizens. Fixed along with general reputation fix
   -Acceptation of same quest gives positive reputations in 21474833** region for enclave, unity, ncr,raiders,ncr rangers,gun runners Fixed along with general reputation fix
   
-Bringing briefcase to metzger gives +150 rep to slavers, then all den guards attack, followed by metzgers guards, once den is hostile. Recheck this, possibly fixed (with rest of reputations)

Dialogues
- You can only talk once to Lenny at Gecko. Fixed
-Dialog option in redding for buying Camp type base spawn a simple Cave Fixed
-Shark club bouncers , New reno
   -Sharc should be with letter K
Fixed
-Entering casino via dialogue at shark club, allows you to still see all that was in FOV while outside.
-crid 5001752, pid 296(SF tanker, Badger) dialogue option 'nice belch' leads nowhere, choices remain same. Fixed
-NCR train station conductor [crid 5003161] display 'lexem not found' when asking about next train. [/color] Fixed
-After entering Shark Club or other dialogue only entry club in New Reno, merc stays in front of club and is not invited. Fixed
-Description for the bartender at the Maltese faction says "Bar Tender". It should just be one word, "Bartender". Fixed
-Minor dialogue bug: At the Maltese Falcon in the Hub, I order a room from the bartender. Then, I talk to her again and select the dialogue option to pay the next rent in advance.
After that, I am left with the three options (Buy water, beer, or liquor). After buying Liquor for 10 caps (After clicking "sure"), there is Dialogue option that says "About renting a room...". When I click it, it just goes to the "Buy water, beer, or liquor" dialogue, and no more options are given about my room.
Fixed, re-test.
-NPC 5002264 (chorister in necropolis) has two dialogue options to purchase robes,first is dead end saying 'these are only given to trusted children' . Second option leading to actual purchaseThere is CH check, the dialogue now contains extended lines to implicate it
-Another small dialogue error: There is a male child[5002441] and a female child above where the "Downtown" part of Hub is. The description of the female child is good, but the male child has the same "female" description as the male, but the NPC itself is male. Fixed
^Also, "...looks damaged and left leg is..." needs possession; should be "...looks damaged and his (or her) left leg is..."

-NPC at salvager map [5002780 , 5002785, 5002788, 5002789] All have starting dialogue to seek out wally at necropolis. Fixed


Item

-Armor helmets weight same as their body armor counterparts Fixed
-NPC 5001499[pid 44] carries item 'reserved item'[pid 50]
-NPC 5001494 carry bottle cap, and stimpack
-NPC 5001749[pid66] carry 100% 14mm pistol, 0/0 ammo
Possibly fixed, re-check
-Combat helmet, Leather helmet,Leather armor helmet, Metal helmet - description needed. Fixed
-Combat armor dropped displays 100%/100% Should be fixed, recheck
-Leather helmet / Jacket drop by 'Jackals' display 100%/100% ,if not damaged in fight. Should be fixed, recheck
-FN_FAL and the upgraded version as well XL70E3 have only single shot mode boosted.

   General interface thing
-When in map, and memberof party, holding down mouse cursor on self, and selecting 3 upward arrows causes you to , when on worldmap , not be able to use the mouse menu(trade,kick from party etc..0, or any 'you see: player' type message to appear when mouse over yourself, or other player in party on map.
-Using `tatoo -m Coco! on myself, caused me to see 'level' image on inventory, and to hear the level up Ding sound to play with EVERY ATTACK I made. This remained happening until I relog on client
         -Also reported to have made this occur: Trading with redding caravan, in encounter, Resetting of reputation with altruist.

-After joining to Enclave, it says that I've got level, but I was already at 21(??)

-Desert stalker, is dead but is not dead!??! `killmobs use

-Zoom of worldmap is very slow, if zooming at all
-No combat timeout in Real time Fixed
-When using a single key as shortcut for aiming, you can't use it in login/registration.

Vehicle
-Vehicles purchased come with no trunk. When spawned, receive message - -Couldn't obtain car trunk
-Encountered bandits while driving (hummer, at the time) , spawned into map without truck. Found it back at my ranger camp afterwards.[ Am unable to reproduce this one so far, maybe someone else can... was near zone 10:1 modoc area]

Combat
-HTH critters cause endless knockdown, but msgbox displaying only 'You were hit for X hit point'

-Is more logical that person would be unable to run, while carryin a minigun, rather than light support weapon, these being light machine gun and all, not a super large gun. M60 on the other hand, is much larger weapon ,nearly on same scale as minigun may be, so it is fair enough that this would be walk limited.

-When engaging in RT combat, either initiated by myself or critter, end turn / cmbt window does not open, nor does combat timeout display. Fixed

-Range penalty for throwing weapons do not work. For example if my str is 3 and i supposed to only
throw grenades not further than 9 hexes , i still can throw them at maximum range without any penalty. The only
thing is that it doesn't show chance to hit if i throw it at range i am not supposed to extend with throwing.
Fixed


Encounters below were tried with 10 AC

-Junktown scouts male(pid71) carrying SG only fire within 1 hex range. Hunting rifle npc fires from distance.

-Regulator(male ,SMG) only fires from range of 1 hex, on any player, or critter.

-Follower of apocalypse [pid 37, 38] carrying guns, move within 2 hex to fire.


General mechanics
-When looking with awarness on person who have slaver tattoo message is:
@sex@has a slaver tattoo on h@sex@forehead
Fix'd
-Bugged AI of NPCs in New Reno Stables, they attack random npc/players when hit (you just have to hit 1 npc and whole location is retarded) or they simply run 10-20 hexes and come back Should be fixed
-Anything that you try to bind for items besides ctrl, alt, or shift. When I try to bind an item, the ctrl, alt, shift part will save properly, but any button I try to add to that bind won't actually save. For example if I bind superstims to "Ctrl+J", it will just save it as "Ctrl+".
-This error message show when trying to save binds under Windows 7 64 bit. No errors under Windows XP. Click on the "details" and paste. Edit: possibly fixed, recheck
-LSW has wrong animation, when firing it looks like shooting from plasma or laser rifle. Since always, not a bug
-All NPC say 'thank you' after they use first aid skill on self Fixed
-All town control NPC [5000590 , 5000246 , 5000524 , 5000326 , 5001537] are non hostile when attacked, will heal, but not defend self. Not a bug, this is to prevent them from being lured away
-Teleport bot can be taken offline by bombs
-All redding NPC lootable, many carry large amounts of ammunition.
-Geckos (silver, fire, golden) do not drop hides, with or without use of Gecko skinning perk. Fixed
-F12 to minimize does not work
-Redding NPC take very long time to respawn Can't reproduce Should be fixed
-Small deathclaw [pid 244] crid[5002767] in LA warehouse basement, waits beside player dead body, and even long after player has respawned.  Remaining deathclaw return to original places. Fixed
-Tobacco machine at tobacco plantation Touching it adds 3000 kg weight to inventory.
-Cigarette crafting machine isnt working, But one is able to do this at normal workbench, as shown on fixboy.
-Throwing empty weapon, causes it to reload. Fixed, recheck
- When you have burst mode on weapon, reload by bind, then after realod it change to single mode
- FOV: Very strange FOV contour. does not match to characters Perception
-Science and Repair have 60 second cooldown, after crafting of any item
-'@lexem not found' in base terminal
-Some method with which to be able to easily acquire lighter is necessary. Fixed, Buster sells lighters after you finish his cigarettes quest.
-Bind for using super stimpacks doesn't work Fixed along with keybind fix
-With maximum party points (250) can handle only one brahmin which not uses partypoints (0/250) same with slaves but can take two Not a bug
-Sajag in golden gecko [npcid 5000196] carries pipe rifle, but does not use it Fixed.
-Gunrunner guards inside of 1st shop have really long respawn time (one guard was more than 1 hour dead) Fixed (?), can't reproduce it.
-Enclave patrol have very high rate of critical hits....see log below Fixed
-Having 'always run' selected, double click causes you to walk Not a bug, doubleclick changes mode, check the config tool to set the doubleclick delay

Merchant
-Giving items to trader for free gives far too much reputation gain. Fixed, old bug

« Last Edit: January 04, 2012, 07:55:27 pm by lisac »
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Crazy

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Re: Known issues
« Reply #1 on: November 09, 2011, 04:01:07 am »

All critters in the stranded ship respawn. Robots are unlootable.
« Last Edit: November 10, 2011, 04:11:02 am by Gorlak »
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falloutdude

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Re: Known issues
« Reply #2 on: November 09, 2011, 04:16:56 am »

Kalamath – killing vic(dog seller (child) does not make his dogs around him attack you.
« Last Edit: November 10, 2011, 04:13:58 am by Gorlak »
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Bartosz

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Re: Known issues
« Reply #3 on: November 09, 2011, 07:12:17 am »

Hm, I wonder whether those findings shouldn't be divided into threads much like it's done in main bugs section.

As for gathering/harvesting cooldowns - not a bug, a feature. The 'not findable' resources are now depletable and are slowly regenerating over time. Thing is, there is not many CBT players, po there is enough resources for all. In normal session, we will have to tweak regeneration rates runtime, I hope it may turn out to be interesting and add some dynamism.
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Re: Known issues
« Reply #4 on: November 09, 2011, 12:11:52 pm »

- When you have burst mode on weapon, reload by bind, then after realod it change to single mode
« Last Edit: November 10, 2011, 04:58:16 am by Gorlak »
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Lordus

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Re: Known issues
« Reply #5 on: November 09, 2011, 12:40:02 pm »

AC problem with armor. I had Combat Armor MK2, condition 94 percent and AC dropped to zero from 90 AC (dodger build). Different armors works ok (only minor drop of AC).

Mercs: RL woman merc runs away from encounters, if set to "dont attack until someone hits me or you".
« Last Edit: November 10, 2011, 05:00:14 am by Gorlak »
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Saumax

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Re: Known issues
« Reply #6 on: November 09, 2011, 01:08:14 pm »

Quote
- When you have burst mode on weapon, reload by bind, then after realod it change to single mode
it is not bug i quess, i remember it from first time i played fo

Anyway new bugs reports from your beloved Saumax

-Some of locks in Glow require 6,5k lockpick
-Registration of faction doesn't require buying base
« Last Edit: November 19, 2011, 10:59:31 pm by scypior »
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Wichura

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Re: Known issues
« Reply #7 on: November 09, 2011, 02:54:13 pm »

- on worldmap "crosshair" turns a bit around then goes to desired direction

So far so good.
« Last Edit: November 10, 2011, 05:03:30 am by Gorlak »
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Re: Known issues
« Reply #8 on: November 09, 2011, 03:48:04 pm »

- Mercs ask money for loot that you gave them, same with mutants.// not a bug, they're no longer packmules, companions/brahmins/dogs will trade freely
« Last Edit: November 10, 2011, 07:07:12 am by Gorlak »
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Re: Known issues
« Reply #9 on: November 09, 2011, 05:58:58 pm »

5. Sharpshooter doesn't work. I will check it once more to be 100% sure.
« Last Edit: November 10, 2011, 06:00:23 am by Gorlak »
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Crazy

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Re: Known issues
« Reply #10 on: November 09, 2011, 06:12:01 pm »

-Man of steel perk seem to be really uneffective, some -20 on crit table would be probaby better.

-Can't take support perks Big/Small Guns/Armourer even with right amount of skill (or at least altruist don't offer it).

« Last Edit: November 10, 2011, 05:24:28 am by Gorlak »
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Ghosthack

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Re: Known issues
« Reply #11 on: November 09, 2011, 09:19:59 pm »

So what about greedy slaves? and brahmins wants money too *)
These were bought or captured?

With maximum party points (250) can handle only one brahmin which not uses partypoints (0/250) same with slaves but can take two
Do you mean that you can't have any additional brahmins/slaves after first ones or that they cost partypoints after that? If the latter, it's correct, if the first, it's a bug.
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Re: Known issues
« Reply #12 on: November 09, 2011, 09:31:35 pm »

These were bought or captured?
Do you mean that you can't have any additional brahmins/slaves after first ones or that they cost partypoints after that? If the latter, it's correct, if the first, it's a bug.
1 bought
2 after i buy brahmin or slave ~patrypoints still 0/250
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Crazy

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Re: Known issues
« Reply #13 on: November 09, 2011, 09:32:30 pm »

-Important members don't have access to extended management options (base management), only the leader of the faction.
-Seems like quick recovery don't affect those hth knockdowns.
« Last Edit: November 09, 2011, 09:50:21 pm by Crazy »
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Ghosthack

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Re: Known issues
« Reply #14 on: November 09, 2011, 10:15:55 pm »

2 after i buy brahmin or slave ~patrypoints still 0/250
Not a bug. Everyone can buy one brahmin and two slaves.
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