Other > Off-topic discussions
Corvega fixed
Lizard:
Okay, i got it.
Well you all can have the .blend and do whatthefuckever you want with it. I'm back on my main project.
http://www.sendspace.com/file/1cyl8n
Jotisz:
Hm I think I may check something on this too... especially since my traditional editing didn't go in a way I would have preferred therefore I may use up your blend file to make a good looking one.
Here is my try at the corvega Lizard's model helped a lot but since I wanted to make it with parts I had to restart it. Also I used for reference the in game sceneries instead of the intro one.
Man I feel like I'm hijacking this thread hope the topic starter don't mind it.
Lizard:
Now that looks pretty sweet, Jotisz. Did you retopo some parts? Wanna slap some textures on them?
http://matrep.parastudios.de/index.php
How about these?
http://matrep.parastudios.de/index.php?action=view&material=410-cast-lead&fc=2 = gray
http://matrep.parastudios.de/index.php?action=view&material=531-chainz&fc=2 =raw rust texture
http://matrep.parastudios.de/index.php?action=view&material=482-old-rusty-pipe&fc=2 =lighter rusted surface
Jotisz:
Well I used your model as a reference then made a low poly model based on it the one you made really got the overall proportions I went on diferent road in the front part of the car but only cause I wanted it to fit to the existing scenery files instead of the intro car.
Those materials doesn't look bad though my original idea was to make the texture from sketch but those looks quite good I will try them out.
GraveDigger:
--- Quote from: Jotisz on October 31, 2011, 09:55:58 am ---
--- End quote ---
--- Quote from: Ras on October 30, 2011, 11:34:30 pm ---Gold Highwayman 8)
--- End quote ---
These looke very good and should be added along with those cars from the faction file.
Also Jotisz corvega looks good but could use a little bit more work.
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