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Author Topic: The Rules are not being taken seriously...  (Read 7257 times)

Re: The Rules are not being taken seriously...
« Reply #30 on: October 26, 2011, 11:18:40 pm »

Allowing dualboxing just like that would deteriorate the gameplay and fonline as we know it would turn into multitask online. Instead we can observe for what dual logging is used mostly and then design features to discourage it.

The sad thing is that fonline is already multi-online for many players , we just get used to it , there has to be a monster reasons for us to not use dual , multi logs.

At this moment banhammer is the best medicine vs pvp dual logging. It's so easy to notice because nobody in his right mind brings a non-combat bluesuit character in combat as his main.

It isn't , game masters see bluesuit proxy scouts running around the city but do they know what 2 characters to ban ? You can't ban one character for dual log it is nonsense. Proxies gives you the option to stay invisible from banhammers.

We have all the tools to dual , multi log some just do it because they can.

They should make the dual logging harder , at least decrease the number of players using it.
« Last Edit: October 26, 2011, 11:22:37 pm by T-888 »
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Gazzz

  • Fear the Fire
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Re: The Rules are not being taken seriously...
« Reply #31 on: October 27, 2011, 12:09:16 am »

dual log is awesome option, i mean that it helps a lot to get gear using duallog, it takes less time to craft etc.
But it's the worthest thing ever during combat, beacuse of a big ammount of looters, scouts, etc.

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Reiniat

  • Humanhunter
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Re: The Rules are not being taken seriously...
« Reply #32 on: October 27, 2011, 03:29:36 am »

I guess that is better to devs and GMs not post anything here. WHY?

Cheat sucks, but if everybody cheats then cheatting is not bad. like in the real life.

Devs must take a decision quick:
-Ban all cheaters, waste a lot of time doing that, and having to do that periodicallly
-Allow everyone to make dual-logging, with all the moral complications
Both situation will make people complain, you can't satisfice everybody, and you cant receive more than 10 or 20% of good commentaries about your job, but you can go to sleep in the night thinking that, after all, you did the right thing (even if it is not for others).
the actual situation means that some guys have more advantages than other guys: THE ONLY IMPORTANT RULE IN A GAME IS THAT EVERYBODY MUST HAVE THE SAME CHANCE (AND DIFERENT HABILITY, SO THAT DEFINES A GOOD PLAYER FROM A BAD PLAYER). duallogging is only unfair because only some guys do that, and others dont.
« Last Edit: October 27, 2011, 03:32:00 am by Reiniat »
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Re: The Rules are not being taken seriously...
« Reply #33 on: October 27, 2011, 05:34:24 am »

It doesn't matter what is used for, crafting, tents, fighting, etc, multi logging is a cheat and it is "awarded" with permanent ban. It's really funny how some players are talking about multi logging like a feature...
« Last Edit: October 27, 2011, 05:40:13 am by zuhardu »
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Re: The Rules are not being taken seriously...
« Reply #34 on: October 27, 2011, 09:47:11 am »

Gms react on duals or fast relogs, belive me, i dont have any chars to play:P I had to start all from begining after months of farming, crafting, etc. Dual is helpfull on makeing tents and bases, but cheat is cheat, now i got consequences. And theres no explain to Gorlak;(
Good luck multiloggers:D
Re: The Rules are not being taken seriously...
« Reply #35 on: October 27, 2011, 09:57:19 am »

Gms react on duals or fast relogs, belive me, i dont have any chars to play:P I had to start all from begining after months of farming, crafting, etc. Dual is helpfull on makeing tents and bases, but cheat is cheat, now i got consequences. And theres no explain to Gorlak;(
Good luck multiloggers:D

What were you doing when Gorlak banned you?

I have seen a fair share of duel log banned.
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Re: The Rules are not being taken seriously...
« Reply #36 on: October 27, 2011, 10:02:31 am »

one of my chars was mining, second was on respawn after die in mine. I was colecting ore with them. both had similar nicks. Second time they ban me for fast relog, but it was by mestake, now dont use it, not worth. i have to create all from begining. but iam in half way:P

avv

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Re: The Rules are not being taken seriously...
« Reply #37 on: October 27, 2011, 11:51:20 am »

The sad thing is that fonline is already multi-online for many players , we just get used to it , there has to be a monster reasons for us to not use dual , multi logs.

A feature that makes multi log useless is that monster reason. If you could make all the tents you needed with one char, you wouldn't need multilog.
If crafting and repairing required constant attention so that the more you interact with the char, the better results you get you don't have to dual log. It's obvious that cooldowns encourage dual logs but they are being scrapped.

Quote
It isn't , game masters see bluesuit proxy scouts running around the city but do they know what 2 characters to ban ? You can't ban one character for dual log it is nonsense. Proxies gives you the option to stay invisible from banhammers.

If you play pvp enough, you get to know to whom certain chars belong to or when something shady is going on. It'd take lots of attention but it'd be cool to have sort of "pvp gm" who knows the gang community and makes sure fair play happens. Kind of a referee.
But gm isn't a feature and it'd still be encouraging to dual log in pvp. A way to totally kill pvp multilogs would be instance-like nature. Hinkley has no dual logs and domination mode probably won't either if it's done so that once the fight is on, no additional troops get in. Because pvp is free and anyone can come and go as they like it makes dual logging harder to prevent with features. There are ways however.

Make worldmap travel and encountering the same for everyone - taxi proxy dies. Outdoorsman can be used for something else, like tracking sneakers and whatever survival related.

Make carryweight same for everyone - looter proxy gets a punch in the chin, the quality of gameplay improves in general because all chars become more versatile.
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Re: The Rules are not being taken seriously...
« Reply #38 on: October 27, 2011, 12:13:04 pm »

If you play pvp enough, you get to know to whom certain chars belong to or when something shady is going on. It'd take lots of attention but it'd be cool to have sort of "pvp gm" who knows the gang community and makes sure fair play happens. Kind of a referee.
But gm isn't a feature and it'd still be encouraging to dual log in pvp. A way to totally kill pvp multilogs would be instance-like nature. Hinkley has no dual logs and domination mode probably won't either if it's done so that once the fight is on, no additional troops get in. Because pvp is free and anyone can come and go as they like it makes dual logging harder to prevent with features. There are ways however.

Game masters isn't the solution it really isn't.

Hinkley is a staged fight , it lacks many aspects of a real fight happening in redding or broken hills for example no loot , map is small and predictable no need for scouts and taxi well there is no one to taxi anywhere.


Make worldmap travel and encountering the same for everyone - taxi proxy dies. Outdoorsman can be used for something else, like tracking sneakers and whatever survival related.

Make carryweight same for everyone - looter proxy gets a punch in the chin, the quality of gameplay improves in general because all chars become more versatile.

All characters would become more equal not versatile , since this is a rpg we don't want that.
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Re: The Rules are not being taken seriously...
« Reply #39 on: October 27, 2011, 12:52:43 pm »

dual log is very great for lone players its almost imposeble to play without it
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avv

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Re: The Rules are not being taken seriously...
« Reply #40 on: October 27, 2011, 02:01:56 pm »

What I meant with hinkley was that it's like an instance: once it's on, you can't get additional chars in unlike in TC. If domination is similar, it will see alot less proxies too.

All characters would become more equal not versatile , since this is a rpg we don't want that.

Immersion has to bow before the functionality of mechanics. The point is: how would it matter if single char had equal cw and worldmap speed as everyone else if you already get that through proxy?

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Re: The Rules are not being taken seriously...
« Reply #41 on: October 27, 2011, 02:24:20 pm »

I don't agree if a char with 1ST would be able to carry the same as someone with 10 then it wouldn't just break immersion but would render the stat useless we could just scrap all stats and skill and let everyone do anything.
Personally I think the solution would be to make min maxed chars undesirable. How? By introducing features that abolish the usefulness of those characters.
For example lets make a way to take the weapon from others by force using steal its success would depend on the character ST.
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Re: The Rules are not being taken seriously...
« Reply #42 on: October 27, 2011, 02:45:10 pm »

I remember when i started this game, playing with my brother (not the same house, around 300kms away from me). We had similar nicknames, because of starting faction.

That time i was really out of forum, and even major knowledge about server so i just simply shocked when my (and my brother too) chars are moved to some basement location. there were no explanations, no askings, there were noone there. My char, and my brothers char were simply removed couple minutes later.

Since then i dont give a fuck to any 'rules', i cant even tell you if i know all the rules. I dont use dual logs, i dont see the point, but if i will need that i will do it for sure.
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avv

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Re: The Rules are not being taken seriously...
« Reply #43 on: October 27, 2011, 03:45:13 pm »

I don't agree if a char with 1ST would be able to carry the same as someone with 10 then it wouldn't just break immersion but would render the stat useless

No it wouldn't because str has important role in gun accuracy and whether or not to get stonewall. Str 10 isn't useful even now except for pure hauler characters.
Equal carryweight for all exists in game such as Diablo and works fine.

Quote
we could just scrap all stats and skill and let everyone do anything.

You can already do everything with proxy and alts. All character builds and their abilities are at your disposal.

Quote
Personally I think the solution would be to make min maxed chars undesirable. How? By introducing features that abolish the usefulness of those characters.

Looter proxy exists because str2 char can't carry anything. If everyone could carry sufficiently and equally much players wouldn't feel the need for looter proxy.

Quote
For example lets make a way to take the weapon from others by force using steal its success would depend on the character ST.

That wouldn't change anything. Nobody's going to steal someone's gun in middle of pvp, it's better just to shoot.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: The Rules are not being taken seriously...
« Reply #44 on: October 27, 2011, 04:05:53 pm »

Diablo is a hack and slash rpg as far as I'm concerned Fallout was never meant to be something like that even though Diablo is a good game but it killed tons of my mouses....
About the gun stealing it wouldn't be possible in RT but in TB yeah I can imagine situation where I would rather take the gun then try to shoot like for example when I have none on me or my weapon is inferior. (Problems arrive with my ideas since I only think what would work out well in TB but thats only because I care less for RT actions)
So its not the best idea but then maybe making the character unable to use the gun without the needed strength or have it that st determines the chance for bone breaking too.
I think giving more consequences to low stats is a better way then bringing the low value closer to the top.
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