Allowing dualboxing just like that would deteriorate the gameplay and fonline as we know it would turn into multitask online. Instead we can observe for what dual logging is used mostly and then design features to discourage it.
At this moment banhammer is the best medicine vs pvp dual logging. It's so easy to notice because nobody in his right mind brings a non-combat bluesuit character in combat as his main.
Any action or inaction in a position of power will always grant you enemies
Gms react on duals or fast relogs, belive me, i dont have any chars to play:P I had to start all from begining after months of farming, crafting, etc. Dual is helpfull on makeing tents and bases, but cheat is cheat, now i got consequences. And theres no explain to Gorlak;(Good luck multiloggers:D
The sad thing is that fonline is already multi-online for many players , we just get used to it , there has to be a monster reasons for us to not use dual , multi logs.
It isn't , game masters see bluesuit proxy scouts running around the city but do they know what 2 characters to ban ? You can't ban one character for dual log it is nonsense. Proxies gives you the option to stay invisible from banhammers.
If you play pvp enough, you get to know to whom certain chars belong to or when something shady is going on. It'd take lots of attention but it'd be cool to have sort of "pvp gm" who knows the gang community and makes sure fair play happens. Kind of a referee. But gm isn't a feature and it'd still be encouraging to dual log in pvp. A way to totally kill pvp multilogs would be instance-like nature. Hinkley has no dual logs and domination mode probably won't either if it's done so that once the fight is on, no additional troops get in. Because pvp is free and anyone can come and go as they like it makes dual logging harder to prevent with features. There are ways however.
Make worldmap travel and encountering the same for everyone - taxi proxy dies. Outdoorsman can be used for something else, like tracking sneakers and whatever survival related.Make carryweight same for everyone - looter proxy gets a punch in the chin, the quality of gameplay improves in general because all chars become more versatile.
All characters would become more equal not versatile , since this is a rpg we don't want that.
I don't agree if a char with 1ST would be able to carry the same as someone with 10 then it wouldn't just break immersion but would render the stat useless
we could just scrap all stats and skill and let everyone do anything.
Personally I think the solution would be to make min maxed chars undesirable. How? By introducing features that abolish the usefulness of those characters.
For example lets make a way to take the weapon from others by force using steal its success would depend on the character ST.