Other > Suggestions
Few suggestions that are not hard to implement
Jotisz:
Hm I don't remember saying:
--- Quote ---In town locations, this could be avoided by choosing exact enter hex, via preview (of course only edge hexes). But this sandbags feature, still gonna sucks any random encounter.
--- End quote ---
Btw I'm unsure if its possible to restrict sandbags only for TC towns since we can already move the boxes from the box lifting quest to other places. I don't think it would be possible to make them disappear if someone drops them on a random encounter but have them remain if they drop it on a TC town.
Lordus:
I think that more easy, easier than adding some hexes to existing maps, is to set NPCs behaviour. NPCs in non TC locations could take (or disasemble) sand boxes on ground. Very similar script to script that is realized when anybody is killed in non TC locations, and NPCs loots that body. This could solve it.
Players would be still able to put sandbags anywhere, but they will need to eliminate NPCs first.
Jotisz:
Well as I previously said I just simply don't like the sandbag idea. My dislike isn't really connected to the possible abuse it can be used however these add up to my dislike.
So those sandbags could possible be moved to other places and there are some without npcs and preview see Gecko mine for example what would stop someone to barricade the exit grids bring his pals and kill off those who coming maybe even barricade spawn areas too so everyone appears in front of the barrels. Same could be done to any place that doesn't have preview system.
Also we can say that it should go in the rules that this action is not allowed however grid camping with mercs isn't allowed either but it can happen same like with bringing in a dual logged merc leader. Anything thats possible to do has a high chance that will happen even if it brings banning people would just use new low level chars for that purpose.
Grommok:
Easy, very easy: add restriction to 'em.
You cannot close passage with them (eliminated in TC)
They must stay within a certain number of squares after Spawn Point
There must be a passage beetween one and another (maybe, eliminated in TC)
Solar:
Sandbags and mines should be a big part of domination - perhaps we could add sandbags to TC too.
Hopefully some day they will give you a fixed AC when you stand behind them so they are actually used like sandbags.
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