Other > Suggestions
Ghost Farm useful like never before
Jotisz:
As far as I see all AI solution can be bypassed in Hinkly if you have high unarmed you can kill people inside or finish the guards its not something that is allowed to do just like killing in respawn area but its possible. Also there are ways to kill guards without getting attacked the only thing that is needed a blocked path. Also what about spamming AI can't handle that either but setting the wise guy enemy on the terminal could solve it he won't come back saying nonsense with his/her character he/she can make a new one but I doubt that anyone would register 20 char a week just to spam he/she would probably go to NCR to do it there. About thieves same as spam posters its solved the same way although I wouldn't remove thieves they give a nice touch to the game but it can be done.
AI is surely works to some extents but it isn't be able to suppress the above things on side note the terminal system can solve it.
Wichura:
We already have player-driven factions. We (the Orphanage) already are a faction that actually helps newcomers, unfortunately only Polish ones, not international. We all know how such factions work, you need to establish a base(s), craft itanz, put mercs to secure, whatever. It's well tested, it works, "we happy Vincent", cool.
But now what I'd like to see is something beyond, something more than "player-driven pew-pew" and NPC "gimme profession plox kthx bye" factions, something that let people to feel they actually play a RPG-based game, something out of "woodsmen vs apes" dividing (what is dumb as hell, even if sometimes funny).
I know the idea like "yo devz make us cool place to roleplay Mad Maxes and put some magic AI clever as fuck lol" would be flushed directly to Junk, as way too complicated and time consuming. That's why I suggest to combine AI strength for security with unpredictable human factor to keep the place running and living.
Jotisz:
Yeah I knew about that I have heard about the Orphanage before though as far as I know I haven't yet met with them in game but knew about them with some pals we even wanted to copy an open base idea well it never succeeded anyway my post was mainly about why it wouldn't be a good thing to turn Ghost farm to Hinkly or Ncr. Personally my reason to welcome your idea is that it suggest a complex NPC faction which is player driven and would probably give the impression I was hoping to get from the normal NPC faction.
Wieprz:
my idea of guards is not the human ones but Dogs!
anyway AI for those guard is looking like Merc [guard stance kill everyone who isnt member of a faction] so whats the problem?
Place for Great RPG wich will grow up with some time and become a good place to be if you dont want to get ape-raped or nut-bombed
Tomowolf:
--- Quote from: naossano on November 01, 2011, 10:26:08 am ---Again putting aside your great trolling skills i still don't get why you keep so badly a player driven faction with no ability to take back from them, but i still deeply think that this aspect could prevent the idea from being implemented, as i am far from being the only one to tell you that.
Personally i don't feel like raging agains't your proposal or fighting agains't it. I wouldn't be posting on that thread if i didn't think your idea couldn't be fine. I just propose some alternatives/adjustements which i think should fit better.
--- End quote ---
Yes we will use Ghost Farm to take enemy towns and we will rule the wasteland, and noone from the other side of game could join before we will invite them MUAHAHAHA.
Stop posting there, btw are you from TTTLA(no offense)?
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