Other > General Game Discussion
Why there are not enough players?
OskaRus:
Wasteland is harsh deputy. You eather stay on top using every means or go under ground fast. Thats why we love this game, and distopian postapocaliptic future. No protection for anybody and same risk for everyone.
On similar conecepts works eve online and dualloging there is even encouraged and nobody complains. Tere is also no APK everyone griefs and PKs on every oportunity. Crafting acceptable PvP gear takes even longer, most of gear gets just destroyed in combat. In every multiplayer game teams comunicate via mumble or TS. Traveling to some regions takes days or is just impossible and yet it plays 100k+ players. But...... there is quiet fine market and huge advertising unlike in fonline.
Sarakin:
There have to be some boundaries, like in sitation that ObliviDan described. There should be risk of being ganged in those safe places, but the chance of happening (because of consequences for the violator) should be so low, that you would be very lucky to experience that.
We know that being ganged in a safe town is quite common and gangers are punnished very lightly (reputation drop). This has to change.
Reiniat:
Why nobody talks about combat in encounters?
my suggestion about reduce walkable land in the worldmap was for increment pvp.
maybe if we make squares in worldmap bigger (but not much) then people will have more posibilityies of findpeople, of course this means more people camping in maps. but i remember it was fuckin funny in the beginning of this era when there was pks roaming in the desert.
I joined this game because i wanted encounter PvP fights around the wasteland, not to go town guarded towns and make grindcamping, or rush hided guys. The actual way of concentrate players in town maps is WRONG. or at least there are better ways to make more PvP.
prowokator:
Removing the possibility to have multiple alts would encourage (force) people to approach this game in a different way - I think it might be a fresh wind in the wasteland.
And no, alts wouldn't have to be removed completely, just limit the number to 2. And the switch could have like a week cooldown.. Meaning, that you can't switch back to the character for a week. ATM everyone has a char that can scratch balls, a char that has big nose, a char that can tell teh difference between left and right.. A char for every purpose so they can MAX everything.. so boring. I'd say the RP has left the RPG..
This game has almost nothing to do with Fallout anymore, just the graphics :/ This has so much potential and I hate to see it go waste in this isometric counterstrike..
Wichura:
Limit alts how?
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