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Why there are not enough players?

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Shonsu:
Well I only started playing a week ago and if I were to quit it would probably be because of PVP.  More specifically the fact that even a guarded city isn't safe.  The other day I decided I wanted to experiment with a different build so I started a new character.  Went to work moving boxes and next thing I know two players come over and start picking my pockets.  I knew what they were doing, but figured they'd leave when they saw what I had.  Nope, they actually stole my new player equipment (i.e. tv dinner, jerky, etc.).

Lack of quests & new content I can see as potentially being a problem for me at some point as well.


To the suggestion of making only unguarded cities having good traders... that would probably make me quit.  I barely use traders anyway since going into any city is always a risk... if it's not in your hands it might end up in someone else's pocket. With all the perks for thieving there should be a few for guarding yourself from it.  It's like a game of rock/paper/scissors where someone took away the scissors.

pti4ka:

--- Quote from: Shonsu on October 16, 2011, 02:16:23 AM ---Well I only started playing a week ago and if I were to quit it would probably be because of PVP.  More specifically the fact that even a guarded city isn't safe.  The other day I decided I wanted to experiment with a different build so I started a new character.  Went to work moving boxes and next thing I know two players come over and start picking my pockets.  I knew what they were doing, but figured they'd leave when they saw what I had.  Nope, they actually stole my new player equipment (i.e. tv dinner, jerky, etc.).

Lack of quests & new content I can see as potentially being a problem for me at some point as well.


To the suggestion of making only unguarded cities having good traders... that would probably make me quit.  I barely use traders anyway since going into any city is always a risk... if it's not in your hands it might end up in someone else's pocket. With all the perks for thieving there should be a few for guarding yourself from it.  It's like a game of rock/paper/scissors where someone took away the scissors.

--- End quote ---

1) First of all: "I only started playing a week ago"... "Pickpockets chars" are not dangerous you should run for get theirs steel away...and...and...

2) I told about number of this cities in wasteland...not about game mechanic inside...
Now all south guarded and half of wasteland looks like no-pvp zone( TB only ). + And that is the richest zone. That is one of the biggest mistakes...
.
3) "To the suggestion of making only unguarded cities having good traders... that would probably make me quit. " - That  sound like racket. Nice tactic for forum but...but any way hundreds of people who really like this game will come back...

4) About good traders. It mean traders with something like traders of LSV, combat armors, heavy drugs, good ammo etc... Not about stuff what new player can take after week of playing if the economy is workable (not like now).

5) Believe me ) You will change your mind after year of playing...

ps. After week of my playing I was look like crying noob who died every 10 minutes, trying to farm tommygun and loose this in some city. Game was hard, terrible and interesting. And i was "quit" every hour... ;)  And it was a one of the reasons why I come back and play again...
Now people coming, and after week sit in their bazes and tents ... speak about "different builds" and crying that game is hard oO ? . . . . . And as a result leaving game after 2-3 mounths...

Shonsu:
1.) Yes, running works.  If you don't want to sell.  Using my example from earlier, I didn't care much about them stealing my starting character stuff, but after a round of shoveling I turned it in to get caps and they tried to get close so I ran away... and had to keep running till I left the zone.  Now if I had gone in to sell... how am I going to sell if I can't stand still for 30 seconds? Especially if I can't sell/trade what's in my hands?

5.) Doubtful.  I'm not a big PVP guy, I play MMO's to play a game with friends against the computer.  Now, if they switched PVP to TB I might think about it.  But I know that won't happen.

My problem with PVP is it means you almost have to have a optimal build, meaning there's very little room left for doing things your own way. It ends up meaning you'll have like 4 or 5 builds repeated endlessly.

pti4ka:
Ок 
But that is not questions what that tread about...

ps... I have this build cause I play 3 years... In your "game age" I had something like 5 6 5 6 5 6 build and play alone first. There was no guides and was many suffers...nice time... Very bad that you can't play in this conditions - it's really interesting...  :)

Shonsu:
Maybe it does have to do with the OP.  Perhaps if they spent more time on quests so there was more non-PVP action we'd have more players.

EDIT: I'm not saying PVP is bad, I'm saying that some like PVP some don't.  The optimal way is to make both parties happy.  Those who don't like PVP aren't going to like being forced to do PVP or go into PVP zones (like if you want to buy a car).

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