Other > General Game Discussion
Why there are not enough players?
Sarakin:
--- Quote from: Johnnybravo on October 14, 2011, 05:25:51 PM ---It does not work just like that (for example Total Annihilation was often considered the ultimate RTS game of 90s and yet Starcraft sold better).
--- End quote ---
Ive never heard that thing you said about TA but nevertheless, Starcraft is considered as a cult nowadays and its not only because of PR. Perfect balance, endless support from blizzard, addictive gameplay, these are just some aspects that makes this game above the rest.
You cant say my statement is false. Of course, if you want to go big, you need to invest money that generate more money etc.
@ElSlayer: Even though I think youre wrong in some points, I find your review quite honest. Dont let T888 troll you
@T888: Its perfectly normal for someone to stop playing when he starts to feel bored or unsatisfied. How can you judge others when you dont play long enough ?
TKs-KaBoom:
IDK, somebody asked why are there not enough players, and one guy explicitly said his reason and rationale and some A-Hole (you know who you are you 1337 super puppy) arrogantly shot him down, like this is some sort of debate that can be won? Uh, I don't think this is a debate? Just look at the statistics, we're not arguing about global warming :) This type of attitude against peoples perception of the game isn't helping your cause, you're not "winning".
Just my own two cents as to why people give this game about an hour and then never play again.... The horrible worldmap travel speed, who thought that would be a good idea? Losing all your stuff in about 2 microseconds. Lack of helpful player interaction in cities (no trolling doesn't count as a warm inviting experience). That is because there isn't very many players left. I would also say lack of quests also presents a distinct negative difference from most peoples expected fallout-ish experience.
Don't bother telling me how nooby I am, or hope to win a debate over this, this is just my opinion, go waste your time convincing somebody else that you are suP3r @w350m3
Marko69:
--- Quote ---Lack of helpful player interaction in cities (no trolling doesn't count as a warm inviting experience).
--- End quote ---
In BH we help out people. If they are worth. Some people start with insults, and rage about game being a shit. It's shit people, not game.
This game is not for everyone.
People need to know what they want from game, then play it.
--- Quote ---Oh yeah, I forgot to say about friendly community that respects your opinion and builds a constructive dialogue.
--- End quote ---
Why help people people with character builds, when you can have the best builds for you self. Then you can win against them. It's war?
Starcraft is lot's of strategy and skill. Depends on game speed. I think TA is too slow for SC.
I'm just reading this and I see you write too much crap...
pti4ka:
There are 2 MAIN reasons "why there are not enough players" on server:
1) Now there are a lot different servers. It's one of a reasons why online too low.
2) The game are loosing characteristic atmosphere because Economic-PVP sistem has been divided now. People can live in guarded cities, trade there good stuff and fight in Hinkley withous any danger...
That looks fine before we look at online status after 2-3 months after wipe.
That's so evident.. It's a mistake decision to divide wasteland on 2 parts:
("pink south"-full of guardzones, no-TC cities and TB guys
and
"blood-dead north" with TC players only, dead cities and empty wasteland)
Now server get 10 people and loose 100 cause the wasteland is not a one "integral body"
System: Dug minerals/craft/trade in guard zone/put money in FLC - is a dead system.
Suggestion:
1) Guarded cities is not so bad but it should be possible to grasp
2) Economy: the most top Traders with best stuff would be placed in not-guarded cities. Сheap traders - in guarded zones.
(something like divide HQ-ore/Сustomary ore in guarded/non-guarded places)
3) Raise chance for encounter with players on WM.
ps. sorry for maybe not good english but looks like the basic idea is evident....
drun-new:
--- Quote from: Bantz on October 14, 2011, 04:17:14 PM ---There is a huge czech Fallout community around madbrahmin.cz and about 80 players tried Fonline during first era and then left.
They left because they didnt like the lags, the bugs and so on. And now when you talk to them, they ask if we still play that buggy laggy game, that crashed every few hours. They dont know that the game is stable now, lagg-free and fill with more content then in the start.
So I agree with Sarakin fully, no need to advertise that much, not now. After the wipe people will show up and give it a go and then you might advertise it when it will be new and exciting even for the old folks.
Plus, if you really want more players to play, write suggestion, create some maps, graphics or dialogs, report bugs and dont act like imature idiot ingame.
And about server being dead, look around how many guys still play the game or wait for wipe and care about it. Thats hardly dead. And all those glorified new servers, there is only one decent one running and many abandoned projects.
--- End quote ---
I can not answer why me and 30 other players whom I know personally, stopped playing in fonline. This game lost its meaning because of the reduction of cooldowns for crafting and mining hq (and others) resources. Top armor and top weapons are easily accessible. As a result - they lost their value. Craft killed (or rather has finished) fonline 2238. Now simply crafted weapon or ammunition than to get him in the wasteland. Ðs a consequence - at the wasteland now almost no players. Once empty wasteland - the game has lost its appeal. Then, most players just got tired of that and they left fonline.
Soo if developers want back old players - thay must return old attraction fonline - reduce the cooldown on craft and mining of resources, make the top gun and top armor is not as readily available, and return meкÑs - Super Mutant (with them was more fun to play fonline 2238)
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