Other > Suggestions
Improve power fist!
Chrupek:
Maybe im wrong, but melee characters have 10str as deafult, so APA gives no boost at all.
Im not so sure about boosting melee, after thinking a while. Actually, when unarmed/melee char reach you, you are prettey dead anyway. Because of knock downs, and crippled limbs. Im not sure if damage boost cant change anything.
for balance and good mechanics, there should be huge chance to kill opponent in 3-4 turns (or that amount of hps) in proper char (just like with sniper and bg from dist). I have no idea if its true with unarmed now, but definately should be less than 3 turns, because of additional 'range' condition for unarmed/melee.
RavenousRat:
--- Quote from: Chrupek on November 02, 2011, 09:48:36 AM ---Maybe im wrong, but melee characters have 10str as deafult, so APA gives no boost at all.
--- End quote ---
Pff, of course not, ST is needed only for unarmed to do special punches/kicks, and it's 6 if you want to do piercing kick, if you're melee, than ST equals to min. ST requirements for your weapon or 1 ST +weapon handling. Having more than 6 ST is pointless, as you'll simply spend 1 SPECIAL point on... +1 max damage? Nice joke!
Also PA/APA will be useless for unarmed/melee anyway, as player isn't idiot to run unarmed in point blank to enemy in that rare armor... if only enemy will be shocked by watching this and won't shoot him, as he would think he's a friend, because who will run into pack of enemies in that armor?
The best armor is bluesuit! It has 0 weight, it never breaks, it has immunity to bypass, you look like a troll in it, you're less likely to be shot if there're alot targets in armor and you're in bluesuit.
Johnnybravo:
And that's why melee will never work. It has to be fair and being taken seriously.
Grommok:
--- Quote from: Johnnybravo on November 02, 2011, 02:00:10 PM ---And that's why melee will never work. It has to be fair and being taken seriously.
--- End quote ---
I've said what could make (for me) meele working without staying too time to fight with balancing.
Solar:
I think hth fighting will be a different kettle of fish once the new perks are live.
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