Other > Suggestions
Raider Faction Raiding repeatable quests
runboy93:
Very interesting idea, but need lot of dialogs making and other stuff.
Michaelh139:
--- Quote from: kraskish on October 10, 2011, 12:58:38 PM ---Oh yea, you suggest this as a dungeon or doable for Solo?
--- End quote ---
It's up to you. You'll initially have a few npc raiders to help you out, but they certainly aren't meant to do all the work for you.
Kind of like... Honestly extremely similar to Slaver Repeatable quest, expect much more variation/choice and main objective is just to loot the place.
But I really hope for more interesting environment and situation. Ability to play different roles in completing the objective.
Reiniat:
I can help in my free times, with the Mapper only, just tell me what to do and i will.
Do you want to make the levels like placements, just like the actual city maps?
Or they should have an A to B secuence (maybe open doors with keys, something like the Glow)?
It will involve 150%-300% skill requirements? I hope no ;D
Or maybe as an optional think, some chests closed or trapped lockers with good loot that can be just passed away by players who dont meet the requirements
Michaelh139:
--- Quote from: Reiniat on October 10, 2011, 10:34:47 PM ---I can help in my free times, with the Mapper only, just tell me what to do and i will.
--- End quote ---
Some maps for these could be recycled, such as homesteader settlements, so it's mostly a matter of dialogue, and scripting, but some mapper innovation would be great.
--- Quote ---Do you want to make the levels like placements, just like the actual city maps?
Or they should have an A to B secuence (maybe open doors with keys, something like the Glow)?
--- End quote ---
No, they will be used as encounters with specific placement near your raider party unless you mean something else.
p.s. I think i understand now what you mean more clearly. No I don't mean anything like the Glow. I used "levels" as an interpretation of difficulty. There'll be 1 raider npc, that depending on how many successful lower raids will allow you to go on higher grade raids. All of these will be random encounter, spawned maps, with this specific situation, depending on which job you took up.
--- Quote ---It will involve 150%-300% skill requirements? I hope no ;D
--- End quote ---
Any skill % has a chance at succeeding, but I do intend for the range to be from 125%-200% being the best range (200% = 95% for success in any of the situations.) It's not like it'll take up all your skillpoints making you useless in a fight compared to say, repair skill builds. *Tough raider, seems like he knows his away around the less innovative security measures.*
--- Quote ---Or maybe as an optional think, some chests closed or trapped lockers with good loot that can be just passed away by players who dont meet the requirements
--- End quote ---
Yes, I do intend for it to be completely optional. Even without unlocking these, or blowing up the doors to them, you will still get a decent pay-off for just being a pure raider. However since you can bring friends along I suspect for the much harder jobs, a 3+ team of players taking these challenges on.
Chrupek:
Really cool idea. I hope, will be implement.
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