Other > Suggestions

Raider Faction Raiding repeatable quests

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Luther Blissett:
This is excellent. Well planned and well thought out. Ultimately, I'd love to see similar for the other NPC factions too. Good luck!

avv:

--- Quote from: Lexx on October 11, 2011, 12:38:33 PM ---But to write something more productive: Such repeatable quests are planned since forever. We just never had time to actually create much of it. After all, coming up with ideas is simple. The real work is writing the dialogues, thinking about all the details, making it as much abuse-free as possible (which is not always easy), and writing the scripts (or finding a scripter who has time and mood for it). Also it must fit with the lore and make sense.

So if someone would like to see such quests for the Khans, the fastest way to get it into the game is to write down all dialogue, create potential maps and *if possible*, even write (at least parts) of the script and send it to us. The more is done, the better it is, because I doubt we would be able to create this anytime soon for this faction.
--- End quote ---

It's doesn't have to be complicated and deep quest with side-plots and exciting dialogue.

"Hey I need a job"

"K lol, there's a caravan on the way to vc from ncr we're going to intercept it in this location (location shows in map)"

Char travels to that location, meets the raidable dudes, kills them or they kill him and leaves with loot. If he dies, the location disappears. If he leaves during fight, the location disappears because the caravan moves on.

It's like farming but less abusable and there's no chance that some dude jumps on you when you're on low hp and without ap.

What's missing is player interaction but that doesn't exist in farming either. When someone is farming, he doesn't want to meet players.

Lexx:
That nearly sounds like an excuse to add half-arsed stuff for the sake of it.

Opera:
About the rewards:
I don't think it is good that they are "pre-defined" lists of items which you will always get when finishing the quest (it simply gets boring after a while, you never get anything new). It would be a lot more fun to create a list of possible items to get and give them a "chance to get" value:
- Combat armor (1% chance)
- Hunting rifle (10% chance)
- 223 pistol (3% chance)
- and the list goes on...

Then select a number to determine how many different items you can get (maximum number). Then start checking do you get item x, item y, item z and so on... If you successfully get item x, repeat the check do you get another one, but decrease the "chance to get" so you cannot get ridiculous amounts of stuff, but still having a chance to get a small jackpot. Do this until the end of the list or hitting the maximum number of different items. You could even remove the timeouts since you won't always get the same equipment.

In other words: Diablo's drop system like rewards.

Quests similar to this should be in other cities too.

kraskish:

--- Quote from: Lexx on October 11, 2011, 05:23:47 PM ---That nearly sounds like an excuse to add half-arsed stuff for the sake of it.

--- End quote ---

Were modest lol. But to be honest all new elements in the game give a feedback, and eventually get corrected so even half arsed at start is better than nothing :)

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