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TC in the next session

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avv:
I support the ideas about encouring players to stay inside towns to get the reward from tc box.

Kilgore's idea of capturing town without timer is okay. It's basically like farming: you go to a place, spend time there risking your equipment and lives and receive a prize. The cycle of tc box resupplies would be something like 10-15 minutes and if it's Redding you get like 30 nuka, cigs, jet and 5000 caps. When the gang thinks it has enough supplies, it simply leaves the town like Kilgore said.

What's problematic here is that this gang would probably just shoot everyone and everything they don't know when they are "guarding" town. Instead of fending off, tc should attract people inside.
So when tc is on, the local merchants could for example start selling high tier mats and weapons that can be only bought with cash via dialogue. When random players buy them, the tc gang gets bonus cash in their locker.

Nice_Boat:

--- Quote from: Eternauta on October 10, 2011, 05:41:52 AM ----The town "economy" (TC loot box) depends on what is going on in there: TC loot will decrease if many NPCs and/or players die (factions might not go happy trigger in the towns they control, and they might keep their militia instead of killing them to get better NPCs) and it could ever drop to no loot at all if there is a terrible and long war in there - this includes NPCs and players dying during Town Control fights. I think it'd work against factions' concentration on a single town: if there is too much mess in Redding because all factions want it, there'll be no reward until those factions start fighting over some other town while waiting for the Redding "economy" to get better.

--- End quote ---
Oh great, so TC exists so that people can fight each other so let's make TC set up the way that if people fight each other it becomes totally pointless in economic terms. Way to go, you've just broken a game mechanism.


--- Quote from: Eternauta on October 10, 2011, 05:41:52 AM ---If a faction is able to keep a town for a long time and there aren't many deaths there, the TC loot will increase. Wouldn't be too much because as said they'll always need to have people connected and staying inside the map, so someone else will take the town eventually.

--- End quote ---
Oh, so it wouldn't even be too much? So yeah, why bother about the box at all... let's go back to the time when nobody cared about the TC loot and people focused on the loot from fighting instead. Oh wait, everyone admitted this shit was totally broken and needed to go.


--- Quote from: Eternauta on October 10, 2011, 05:41:52 AM ----No "faction X is taking town Y" server message: the only people that will know about the attack would be the attackers themselves, and the defenders (members of the ruling faction will be in the town as already said, so they'll always know if they're being attacked) - other people won't know about the attack unless they are informed by one of the groups which participate in the fight.

--- End quote ---
Right, it's better to have them poor PvP monkeys constantly checking pipboy because streamlined interface is for pussies and no fun allowed, especially since:


--- Quote from: Eternauta on October 10, 2011, 05:41:52 AM ----Pip Boy statistics: I used to think the Pip-Boy shouldn't tell you who's controlling each town, but players need to know it from some ingame feature somehow, so it shouldn't be changed. With statistics, if you want to meet members of certain town and you can see they are controlling town X, you'll be able to travel to town X and meet members of that faction.

--- End quote ---
So yeah, there you go, nothing really changes except... where the hell did the timer go? My telephone's alarm clock you say? Yeah, that's right, because streamlined interface is for pussies.

Christ, there should be a giant "think twice before you post" banner on every board accepting input from players because posting obviously broken stuff like that is just outrageous... Same with TC capture windows - they used to be in the game, they made the majority of the PvP crowd cringe and everyone more or less agreed at some point that they have to go. Shouldn't we just move on and forget this WM-camping-based, swarm-infested wait-an-hour-play-15-minutes nightmare?

kttdestroyer:
It is the developers vision to decide if they want the game to be 95% pvp or 95% RP or 95% PVE. Best is a mix of those. But right now, mostly PVP players are supported (Thats why we have mostly pvp players on the server), to make some RP one has to deal with a lot of game system problems (or lack of avaliblity of interactive enviroment). Not saying that pvp cannot be together with rp, it can but rp needs more support.

There should be way of winning wars(Really...), supported by game mechanics, maybe have a terminal function "Declare War" then in battles, both factions will be given same amount of manpower (this could be somehow diffrent for those two factions dependible on how many players they got?) both factions will have to put in money into terminal (same amount for their own war efforts) then the factions fight eachother in the wasteland, every player of faction A killed by the faction B player (two factions that are at war) is one less Manpower point for the faction in this war, the faction that wins, wins all the pot (All the money that both sides put into war effort terminal). Activity would also be important, winning a town could give a small boost to manpower, if no town is taken during 24/7 it could mean some people deserting (and so loose of manpower). The hours of activity should be mostly rewarded by taking town at most server busy hours, and most less rewarding (or not rewarded at all) by taking cities when most people are sleeping.

Alliances should also be supported by terminal, and so implemented functions into game system. Like town take overs, wars and so on.

If a faction holds the town for 10 days, and losses it. Then the income from TC box should not instantly drop to zero. It should drop by some each hour (maybe 2 times more then when it grows).

Karma and faction reputation towards both other factions and npc factions is also important i think.


--- Quote from: Jotisz on October 09, 2011, 10:04:28 AM ---Town control is absolutely not good as it is. Militia should turn hostile toward anyone who attacks them and should remember him/her till all town militia is killed off.
--- End quote ---
I agree, acually i think this is obvious thing to do. Then this crazy militia would not be needed. Like i say, if nobody is online, then 20 average merc militias (400+ hp) can be killed by 4 enemies... (The door blocking part should also be fixed together with this in my opinion)

Lordus:
This debate goes wrong. Nobody answers of basic question. What should TC be? Developers support of organized PvP or it should be background for roleplaying?

 If you want to support roleplay, you need measures, that brings AND HOLD players in the cities. If you want to support organized PvP, you need to announce to PvP gangs that somewhere will somebody for some reason fight.

 Current TC combines both and it is a wrong way with wrong features. Why? If you want to create roleplay (secure unguard city, invite players, give them roles, chat, organize pve or pvp from that location,...), you have to capture city. But when you capture city, you alarm every PvP chars in wasteland and they arrive and destroy your roleplay (=wrong way). Because of this, militia was implemented and overpowered, so in fact, small or even regular pvp gangs could not capture city (because of alarm), or even take it later, because of overpowered militia and one militia marker player.  (= wrong features). They can capture city only at night hours (if they find militia camping place and have time to get back), so WITHOUT ANY player vs. player interaction.. (=wrong way). Players who wants engage other players only, have to kill militia first, so if enemy players (in full strenght) stay in city, there is no chance to kill them. Even there is chance, you have to kill NPCs, if you want to play multiplayer game.. (=wrong way).

 So again same question.. should players be motivated to stay longer in cities or should they be motivated to come, fight and go away.

 IF the game concept would be so briliant and it will hold a lot of players in at least ONE city (unguarded), then ok, lets focus on concept where gang could hold cities and players will be still there. I will know, that after i log my char, i can pvp or whatever into certain city, meet there people, kill player raiders etc.

 BUT I DONT BELIEVE it, because of recent year experience. Players are not so excited from Fonline like years before. So this game needs stimulations even for PvP. How? Time windows for TC is one example. Or invent different. But idea is still same: give players possibility to join pvp fight of certain quality in certain time, where enemy and ally will be online and ready. DONT offer hours of waiting for pvp, searching in cities ... .

 Kilgores idea, to stay in city for some time, get reward and leave will cause,  that after every gang will have every stuff it needs (cca 2-3 months), they will not need to stay in city for economical reason. So they will stay in cities only as tagets. So the game concept will return to current nothing to do, everything is empty.

 The only existing concept that was succesfull and was not benefit from excitement of Fallout Online! was time windows concept. You knew, that for some time (6-11 gmt plus 1 hour) was some action.

 If there are a lot of canadian french players (argentinian, USA,..), write number of you and suggest time you are obviously online. Dont forget, that you can first PvP, then craft, PvE.. So i think we are able to find ideal window for capturing.

Nice_Boat:

--- Quote from: kttdestroyer on October 10, 2011, 01:51:26 PM ---...

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I actually really like your "declare war" suggestion. It would be like implementing a cool feature that gives more meaning to something that's already happening and probably wouldn't even be that hard to code. It would be more or less like gambling on the outcome of your TC battles and would give the winner some awesome boasting rights ;D

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