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TC in the next session

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Cha:
You cannot defend town only by players 24/24 waiting raiders to show up and strike.

I understand that people dont want PVE and get crits shots by bots etc... The idea is that militia should be nerfed like this :

Lets say that we nerf militia - that without an organized squad of defenders - a gang of 8 players can kill it without any problems. This will help players inside with low hp, scrappy builds noobs etc.. survive a bit against little raids.

About your questions Mickael i dont know yet. But main iea is there : 2 TC options.

Lordus:
TC has two functions today: a) PvP beacon b) roleplay background. Should these two functions be together like current TC, or should they be separated or mixed in some other entertain variation?

Few ideas of mine:

 1) Add (or replace) other city or city location into TC city family. I.e. Hub City could be new TC city, or Necropolis. I understand that "no-pvp-apez" would be negative, but i think that this "small" change could bring something new next era, because PvP players knows every current pvp locations as they know their own shoes.

 2) TC capturing time windows are good. It guarantee "real life players" time, they know they can go online, join game and fight. It is better than current concept..(be online for many hours and hope that someone will fight with you).

 But TC time windows have their own effects: a) TC windows supports massive fights, 2 alliances, because everyone is focused on one location. It is not negative effect, but the concept of small groups fight should be supported too.

 3) My "TC variation"
 a) time windows
 b) gang can own only one city
 c) after succesfull TC capture, winning gang would get SINGLE supply of stuff (weapon, armor, ... random things but it should be usable in PvP), the new time window could be opened next day
 d) possesor of TC city could set 2 different militia types: 1/ miltia would kill everyone with high tier weapons (even members of winning gang, who possses TC city). So not tier max PvP could be in cities. Militia would be almost indestructible, it would not be controlable by possesors gang members and it would only prevent using current powerbuilds in city. So possesor gang and their friends should guard the city themselfs, but with no fear of spawn of dozens powerbuild with best stuff

 or 2/ militia could be controlable by possesor players (like now in TC, by marking players with shots,..), but you have to buy it, no stuff restrictions.

 e) Every RL hour after TC was captured, there would be spawned some stuff in random NPCs in the city. This would be only CONTINUAL income from TC city. BUT! everyone should be able to get that staff (simple quest), even enemy gang players, no gang players, everyone. The point is, that you have to personally check the NPCs, if they have spawned stuff. So possesors gang players would have to stay in city, check NPCs, they can prevent enemy players by killing them, or they can manage some rules for "no-pvp-apez" and with helping them to gather spawned stuff.

 With combination with point d) 1/ or 2/ it could bring new kind of PvP style outside of TC capturing windows.

 f) memebers of possesor gang would get double bonus to crafting items in city workbench

zuhardu:
TC capturing time windows suck, it will lead to swarms and less players online when you can't TC. I realise that people have work or school but it's not my concern. If a player will play 16 hour per day shouldn't be punished because another player can only play 3-4, actually, he should be rewarded, he is playing the game. If I had to follow time windows logic, we should only level a character 1 hour per day and have cooldown after beucause there are players out there that have to work and they can't play as much. So to be fair to them, you can only level characters one hour so your leveling time can be matched by others. That is just stupid, free town controll every day, every hour, every minute. 

LE: Delete militia totally, they are way to strong and provide material for trolls and exploiters. Bigger rewards in chests, you are controlling a town not controlling a Geko Caravan. The gear lost by only one player is matched by chest reward in hours, so that is not fair.

Black Key:
I also think that "TC capturing time windows sucks !". In real life, if you can attack your ennemy while he's sleeping, you do it, you dont think "Oh no my god ! It's not fair !".

Wasteland is suppose to be worst than real life.

So if it's just a new rule to please those who fail to realize their projetcs, it's bullshit. If you want to keep a town 24/7 during months just for you, it's a real project which need a lot of players. If you don't have them, just forget your "idea" or try something who fit to the size of your team/alliance.

If it's a rule to please those who don't like fights and to limit the time of fight in game.... There is enough cities and places in which there is no fight at all.

If you just wanna fight, you don't care if someone else take the control of "your city" while you're sleeping. You just know that if it's happened, you'll have fun the day after...

And some new/small teams/groups use to attack at 6am and after at 11am (i'm often connected at that time) and I really don't see why they could not enjoy/test TC while the big "GMT+1" teams are sleeping/working/studying. It gives also fun to the few guys of the "GMT+1 teams" who are not living in the GMT+1 zone and who defend the cities at that moment so... NO !!! :)  (I travel a lot.... ;) )

sowol:
4 me, tcs have to be. The Redding should be like it was, before set there ncrs. When u lead the city, npcs shouldnt atack u even if u got minus carma with them, cos u lead the city.

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