Other > General Game Discussion
TC in the next session
T-888:
--- Quote from: Nice_Boat on October 07, 2011, 01:17:49 PM ---Reno is different and always was like that due to lack of rewards and incentive for remaining inside and the mostly featureless terrain. You don't know what does or does not happen in the game with small scale TC because you're a newbie and you never played that. Your conceptions are unrealistic and wrong.
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No reno is not different that's the ultimate place for small scale pvp right now and will be it's the best example , don't start talking about some rewards looting enemy bodies is enough , featureless terrain ? Reno has so many buildings and entrance point's it's i just can't believe you say it's featurless terrain. Your out of this world man.
--- Quote from: Nice_Boat on October 07, 2011, 01:17:49 PM ---And the space a swarm occupies is a general thing. The evidence is irrefutable, you can't maneuver with more than 15 people because there's not enough space on the F2 maps to do that. Even when you detach a squad for a specific task it often is impossible to surprise the enemy because the LOS of a swarm spans almost the entire length of the map. That's why practically every single swarm battle looks pretty much the same. It's like trying to play chess on a 4x4 board. To be honest I wouldn't have that much against swarms if those battles were to be fought on some new, much larger maps designed with that specific purpose in mind... I don't know, maybe the devs would consider making a domination mode map or two for 20-30 people per side? The only map that's big enough in terms of size seems to be Klamath, but it somehow still devolves into a frontal slugfest at trapper town due to the placement of its capture zone and some bottlenecks that make fighting there easier for the defenders.
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Yes you can maneuver with 15 people , look how coordinated both sides are they don't do random shit , it's all about strategy , positioning and timing.
http://www.youtube.com/watch?v=rdUi8hxOzBI
Look how long the battle is and how they get wiped out slowly wasn't that simple to pull off a frontal assault , they don't even take up a quarter of all the map about what space are you talking about , some of the fallout maps are really big don't start pulling out some certain scenarios again.
Most of the battles are won because we suprise the enemy by flanking them , reentering or attacking from 2 sides , not every battle is just one big rush.
I really want to know from witch faction are you so i could actually determine your " experience " ;D
--- Quote from: Nice_Boat on October 07, 2011, 01:17:49 PM ---That just goes to show that you don't know anything about commanding people aside from "msh does it and he does it well". Well guess what, msh would be even better with commanding 5 or 8 people and would probably be absolutely stellar if he didn't have to deal with inexperienced arrogant people like you. Go ahead and ask him what he likes better... oh wait, you won't because you know you wouldn't like the answer and it would make you look stupid. Oh, and I know that because I did command teams of various sizes, from 5 to 35-45. All in all you're the one who is theorycrafting and even worse, your theories are all wrong.
Your point of view is simply wrong. I proved it wrong using a friggin' picture, among other things. There's no reason for anyone to listen to you and take you seriously if you ignore the most important arguments of your opponents in the discussion, really.
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I bet you were the one loosing the battles. You don't know how i play or how i even got into rogues what gives you the right to judge my gameplay experience , ask msh ... oh wait you barely have talked with him ever ! Nobody cares about your dumb and worthless theories man if you don't actually play the game enough , my " theories " are actually not theories those are observations of my experience , my opinion is based how have i played till now with rogues. I don't lie and i don't need to , your not listening to me , your ignoring my arguments so we talk in circles because of you.
I see that you have problems with comprehension so i don't think it's worth to continue this madness with you.
Friggin lunatic.
Nice_Boat:
--- Quote from: T-888 on October 07, 2011, 04:21:55 PM ---No reno is not different that's the ultimate place for small scale pvp right now and will be it's the best example , don't start talking about some rewards looting enemy bodies is enough , featureless terrain ? Reno has so many buildings and entrance point's it's i just can't believe you say it's featurless terrain. Your out of this world man.
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Hahah oh wow. Yeah, especially the streets. And no, it's not the best example because contrary to TC situations there's no reason to stay inside the town.
--- Quote from: T-888 on October 07, 2011, 04:21:55 PM ---Yes you can maneuver with 15 people , look how coordinated both sides are they don't do random shit , it's all about strategy , positioning and timing.
http://www.youtube.com/watch?v=rdUi8hxOzBI
Look how long the battle is and how they get wiped out slowly wasn't that simple to pull off a frontal assault , they don't even take up a quarter of all the map about what space are you talking about , some of the fallout maps are really big don't start pulling out some certain scenarios again.
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Yeah, and the fact that the fighting happens in that particular spot all the combat in Den happens at reinforces your theory... oh wait, it actually doesn't. That clip was just a few minutes of camping and would be hard to watch if not for the music... glorious swarm tactics indeed.
--- Quote from: T-888 on October 07, 2011, 04:21:55 PM ---Most of the battles are won because we suprise the enemy by flanking them , reentering or attacking from 2 sides , not every battle is just one big rush.
I really want to know from witch faction are you so i could actually determine your " experience " ;D
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BBS/Rogues. And what you said about flanking is just not true, it doesn't happen all that often especially since a lot of new players aren't dependable enough to execute stuff like that right unless you babysit them... but I digress and it's not the point here.
--- Quote from: T-888 on October 07, 2011, 04:21:55 PM ---I bet you were the one loosing the battles. You don't know how i play or how i even got into rogues what gives you the right to judge my gameplay experience , ask msh ... oh wait you barely have talked with him ever ! Nobody cares about your dumb and worthless theories man if you don't actually play the game enough , my " theories " are actually not theories those are observations of my experience , my opinion is based how have i played till now with rogues. I don't lie and i don't need to , your not listening to me , your ignoring my arguments so we talk in circles because of you.
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So yeah, I've played with msh in one gang since before he even got to know the Rogues and I've played with him all the time when BBS started playing with the Rogues. Yeah, you obviously know him much better than I do. Hilarious. And yeah, obviously me and msh were the ones loosing all the battles. Get out.
--- Quote from: T-888 on October 07, 2011, 04:21:55 PM ---I see that you have problems with comprehension so i don't think it's worth to continue this madness with you.
Friggin lunatic.
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That's nice because you quite obviously fail at logical thinking and talking with you amounts to having to deal with a steady stream of unwarranted verbal abuse and wild theories that have nothing to do with the reality of the game.
Cha:
--- Quote from: Cha on October 07, 2011, 03:38:08 PM ---I agree that we can split TC feature in 2 categories :
a) "beaconing" action - short term
b) Establishing - middle-long term
Its still not very clear in my mind, but this could work like that (brief description) :
When taking town, you could have the 2 options.
Option a) "Raiding Town". You have to stay in town, as it has been suggested on other post, and you have good reward every 15 minutes or so. Weak militia support. When you leave, city turn to "none" and NPC Neutral.
Option b) "Anexing Town". You choose to establish in town and you start a timer like today (15 minutes if no speacher char). You dont have to have members left in town after timer. Militia would be stronger but bad reward every 1H or so. Town couldnt be takeable for some time.
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Developing the idea of 2 choices for TC feature.
Annexing Town :
So lets say a faction called RP-Faction want to "Annex Town". They wait until end of timer like today. 6 random militians automatically starts to go out Mayor Office. Every hour, a new random milita is automatically added. Every hour, RP-Faction will loot little in chest. If they want, they can add mercs, by killing and replacing as today. Militia cap should be betwen 16 and 20.
The timer for "Annexing Town" should be longer. 40mn maybe. Then city cannot be annexed for 72H. But city can be Raided.
Raiding Town :
Lets say a faction call Raiders want to Raid the city Annexed by RP-Faction (or None). The Raiders must kill militia then start their Raid talking to Mayor. The Raid is on until they have a couple of players inside. They loot every 15mn good treasure in chest. They may have 4 randoms militia automatically added then can buy new one every 15mn. Max 8. No mercs adding possibility.
When Raid is over (got killed or left city), city status is again "Annexed by RP-Faction". 6 random militans appears 15mn after the Raid. Every hour a new random militian is automaticaly added. This will allow city to be a bit safe and city will grow again without necessecity organising "operation" of TC.
Note: dont forget adding mercs in militia is available since begining of session. It was never a problem until now. The problem is that in the ending session, people has millions caps. But in middle stage, buying mercs for milita is very expensive.
Edit: numbers are wip
Michaelh139:
Cha, i very much like your ideas on this, but I see a couple flaws.
1. Why would any faction (except very rare, and usually not very dedicated rp factions) annex a town when they know it'll take soooo much longer then just taking town, and give much less pay off. For example... annexing town we already have basically, but it's 15 minutes long. If it moved up to 40 minutes I just highly doubt any faction would manage to make it. Other factions having so much longer to attack and such, they'll likely be beaten down before 20 minutes is up making it very undesirable option no matter what the intentions.
2. Another thing about annexation compared to raiding. Likely, when you annex town, at night someone is going to kill all militia (like already) and take town while everyone is sleeping... wasting 40 minutes of their time and whatever else they put into it even worse than now. (Unless windows are added of course, but i feel it's kind of unfair for other players of other timezones) With Raiding you only need to stick around 15 minutes for initial pay-off and get to have at least 8 militia, and you don't have to worry about protecting it after you leave since you already got your treasure and such, however the militia for raiding leads me to my next comment...
3. After raiding town, and getting militia, what happens to militia after you leave? Do they disappear, remain militia as (unknown) which I suppose would kind of work itself out.... but doesn't make sense since if you came back and this same militia that was on your side during raid it's not very logical you have to kill them to continue raiding. Also, the militia in town while raiding it while under annexation of another faction, after you leave, do these militia automatically come under their control? And why no merc adding possibility? I would say you can "Temporarily" add militia to town for raid as long as they return to regular status and begin re-following you through dialogue "Alright guys time to leave this shit hole, pack it up!"
I might have a few more later, but this is it for now.
seb910:
That should not be militia at all, if you want to do any rpg project then guard the city by your own instead of hiding behind the militia. This is bad idea cuz you gonna kill your imagined enemy and them imagined enemy could do nothing until they got a swarm. About TC like i said before, i have big experence cuz i play this game just for TC and the thing like tactic, logistic, etc. is a small piece, there is only few simple rules you cannot do for not being lame and mostly win the side with bigger swarm or luckier snipers, etc. Usually in city is lots of sneakers so surprise attack does not exist, both sides always get info about the enemy`s move. So I don`t know what game are you people talking about but it`s definitely not FOnline 2238.
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