Other > General Game Discussion
TC in the next session
seb910:
Wichura play setlers or some other economic game.
T-888:
--- Quote from: Nice_Boat on October 06, 2011, 08:06:30 PM ---THIS. One hundred times THIS. Also, it'd make those gay 15 person+ swarms go away and actually reward skillful play instead of skillful IRC diplomacy.
--- End quote ---
This is kinda awkward , do you realize you just called most of the server players gay because they like pvp in large groups ?
Another thing , you clearly don't know anything about " skill " if that's what you call it , why the fuck do you even post here if you don't participate in TC enough so that someone could actually believe you have a viable point why TC should be changed like that , " gay 15+ person swarms " is not a reason , it's a miserable cry.
Friendly advice , shut up garbage.
Now there's a chance you gonna suck up my given information or try to be even more useless in this discussion.
--- Quote from: Wichura on October 06, 2011, 09:48:21 PM ---Neither I am.Toilet Control? :>
But regular Tree Control looks and means, that bunch of d00dz swarms at city being ... erm ... "ultimate battlefield" or "solid warzone" to shoot militia and/or another swarm, making "Fallout" nothing more than just a word in game's name. Cheaters are welcomed, as more = better. Funny thing is that factions actually able to participate are like 5? 10?
--- End quote ---
Do you really think your clever if you quote me ?
The funny thing war , battlefields , warzones etc. etc. is a part of fallout , hence " war , war never changes " do i really have to repeat myself in all the discussions , like fallout tactics pure combat or you gonna start mumbling that " it isn't original fallout " then you should really go stick your head in a toilet , flush it and control the stream.
Is it so hard to realize that not everyone is into roleplaying and there are other aspects of the game that may seem not so important to you but like half of the server or even more players play fonline2238 because of it's unique feature to actually battle others in this fonline2238 world like requiem has most of the players hardcore pvp'ers.Then again some may like fallout for it's unique roleplay aspect and the story itself or a good mix of both like tttla is a major fighting party in the wasteland with roleplay touch and don't start giving me crap about how good their RP is , they like it and enjoy it.
About proxies heh , when devs make a game that doesn't promote cheating , well you won't see cheaters anymore.
Talking about the version of TC when you actually don't control it unless you have some men sitting in the town , are you all blind or what ? I just imagine how people will leave fully armed powerbuilds in the city sitting all day on a proxy , what's the point that will just make the game unnecessary annoying and " cheaters " benefit.
The idea about timewindows still stay the most viable option right now.
Like those windows should be at least 2 hours long and there shouldn't be a cap how much times you can take the city , just 2 hours of pure action and no restrictions.
Nice_Boat:
--- Quote from: T-888 on October 06, 2011, 10:41:01 PM ---This is kinda awkward , do you realize you just called most of the server players gay because they like pvp in large groups ?
Another thing , you clearly don't know anything about " skill " if that's what you call it , why the fuck do you even post here if you don't participate in TC enough so that someone could actually believe you have a viable point why TC should be changed like that , " gay 15+ person swarms " is not a reason , it's a miserable cry.
Friendly advice , shut up garbage.
Now there's a chance you gonna suck up my given information or try to be even more useless in this discussion.
--- End quote ---
You're being aggressive for no reason. Small PvP (let's say below 10v10) is more demanding in terms of skill than swarm battles which are too often resolved on IRC even before they start. Small scale PvP gives you more action due to simpler logistics etc. so arguably you get more bang for your buck. Besides, I never said large scale PvP is not enjoyable (heck, NA vs DA was fun while it lasted), but it involves a lot of waiting and when the numbers are close the luck factor is just too large. Anyone with some experience will tell you just that. And in terms of skill... well, my gang totally dominated the wastes back in 2009 which resulted in the first large alliance ever being formed just to counter us and I was in the team that won the Ares tournament (didn't see you around back then, lol) and I've been playing PvP with just a few months of break since then, so I'm pretty sure I know what I'm talking about when I mention "skill". You're free to think otherwise, but you're going to sound funny when you put it like that.
Kilgore:
Yawn.
Dear T-888, unfortunately it seems that you have never seen any other TC setting (there were several of them) so all your smartness isn't based on anything else than current TC setting. Speaking about leaving powerbuild guarding the town, haha, are you able to handle playing 2 powerbuilds simultaneously without getting killed every fucking time? I doubt it, to be honest I saw such action only once and it was still far from being effective enough.
If you played before, you would know that any possible pvp action happened always in the last few minutes of each TC window, not 2 hours, and it's based on gameplay experience from 3rd session and not mine or your imagination. Speaking about 2 hours of pure action is ridiculous for anyone who played more than one session. Speaking about Nice Boat's TC experience you're still missing critically, as he participated in much more TC fights than you, my dear. So before you continue your theorycrafting, maybe let post those people who are/were playing this game more than you :>
Pozzo:
--- Quote ---What about let the militia system as it is while the town is not possible to be taken and remove militia while town is in a timewindows. That way TC will happen without PVE but factions handling the town can still organize events or whatever RP outside from the timewindows without the need of 10 BAs players to protect the town. There is also bugs to solve like militia killing each other and adding militia while timer is on.
--- End quote ---
I agree with that guy. Milicians are mercenaries employed by the faction controling the town. When the job is done, milicians come back home.
So let's say the town stay secured and untakable for 1 day when controled by a faction. When the time is over, the town become neutral and the milicians go away. So the faction will have to defend the town by itself.
When the timer is running, milicians protect the town and become secured as NCR is for now (so people can come in town to mine and trade). I think that will offer some good battles for PvP and other players will enjoy to come safely in northern cities.
So everyone is happy ;D
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