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TC in the next session

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RavenousRat:

--- Quote from: Bantz on October 06, 2011, 08:37:19 PM ---somewhere

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Then they not only need to be in town location but in "alive" part of town, a TC zone that covers all used buildings (traders, prof teachers, etc.) and land near and between those buildings, so if some faction member will hide in toilet or mine or behind rocks at border of screen, he'll be counted as he left town. Because it's a bit hard to control and hold town sitting in toilet on edge of town.

Dark Angel:
I vote for remove.

seb910:
So here`s one penny from me:
militia - should be removed from the game at all (mercs too);
area zone - remove;
time zone - never;
Taking the control of a city should be like 3-5 hours and the gang has not to be inside it. For retaking it should be like gang can come and talk to sherif about taking control, then the owning gang must arive to city in about for example 20 minutes and say `we are still owners`;P(of course they could do that after win the gang tries take it). One gang can try take city once per 3-5 hours. That can make situation that nobody will take city, but it`s good replacement for militia. Of course system like that is something very new and different so it needs to think about it for make it working usable. In my opinion with system like this could be lots of PVP.

Johnnybravo:
I think it should not be redone, but there definitely needs to be more emphasis on player faction as well as much less involvement of NPCs.

Also it would probably make sense if cooperation was double sided, like NPCs protecting towns would have full personas, accept different kind of equipment, including armor and weaponry, and the town could be possibly victim of NPC attack.
Rewards from doing TC would be then related to various NPCs working in the town (eg. no uranium if mutant miners keep biting dust).

In other words, player like to destruct and kill that is right, but they want to construct much as that. Control should not be question of presence, but of care - think of those zillion web games.

Wichura:

--- Quote from: RavenousRat on October 06, 2011, 08:29:27 PM ---Well I'm not TCer

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Neither I am.

--- Quote from: RavenousRat on October 06, 2011, 08:41:46 PM ---Because it's a bit hard to control and hold town sitting in toilet on edge of town.

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Toilet Control? :>

By town actually controlled by faction X I'd like to see something like it was in Redding - apes guarding streets, citizens wandering around, miners coming in and out. City was alive, people were gathering together, travelling to their hideouts and coming back, city was alive. This was pretty unique, last time something similiar was in Broken Hills.
But regular Tree Control looks and means, that bunch of d00dz swarms at city being ... erm ... "ultimate battlefield" or "solid warzone" to shoot militia and/or another swarm, making "Fallout" nothing more than just a word in game's name. Cheaters are welcomed, as more = better. Funny thing is that factions actually able to participate are like 5? 10?
So if it has to stay like this - remove plox, as many other features were gone due to constant abusing (bank interest, caravan TB traps or mutant mercs for example - thank you, PvP apes for such great improvements).

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