FOnline Development > 3D Development
3D complaints / criticism / suggestions
Lizard:
I like the idea of 3d, because of possibility of adding more animations. Before our few animators scream up in anguish "MORE ANIMATIONS?!!!", i'd say, it's up to the community to suggest and add new animations by themselves, like:
- drinking beer
- smoking
- injecting drugs
- brandnew martial-art-, melee weapons-, and gun moves
- new deaths
- skill-based weapon handling animations(critical drop of minigun by a noob, dealing spinning damage)
- critter anims: eating prey, critical attack animations, assault-type-damage animations (you kick rat differently than someone in the balls, rat responds like a football)
Take your pick or invent something completely different - it's not bound by being "not original-Fallout-looking", but your own will to create. But first, of course, the original anims must be done and i think Karpov and Luther are pretty left alone with this. Well, i'm doing my tutorial to change this.
@Luther in post below: Exactly! :)
Luther Blissett:
This is a good list, and I think ultimately they're all feasible, at least as far as the engine allows different actions for different objects etc. Also, I think new animations are probably much easier to do than replicating existing ones - you're not bound by trying to replicate something frame by frame, so there's a little creative freedom to use anything which looks about right - in a sense, the existing ones have only one "correct answer", whereas any additional animation may have ten or more "correct answers", if that makes sense.
Karpov:
Personally, I think it is more important to add the regular animations for each weapon in hand. What I mean is that you can open a door with your rifle still in your other hand, and not having it magically disappear, and reappear when the door is open. It is quite a lot, and I'm talking about regular animations only.
One thing I've seen is that the VB critters limp when they are crippled, this is quite nice.
Lizard:
--- Quote from: Karpov on November 26, 2011, 02:43:20 am ---Personally, I think it is more important to add the regular animations for each weapon in hand. What I mean is that you can open a door with your rifle still in your other hand, and not having it magically disappear, and reappear when the door is open. It is quite a lot, and I'm talking about regular animations only.
--- End quote ---
Opening door animation, why not?
--- Quote --- One thing I've seen is that the VB critters limp when they are crippled, this is quite nice.
--- End quote ---
Now we're talking about limps on right or left leg with different weapons... or even pain-nursing left or right hand or holding a hand to crippled head. While it could be done, it needs a better workflow and more people involved, otherwise it would decelerate the process.
maciek83:
there is one thing i cant stand
from vids i saw it seem there is completely no ...gore!
come on we all know its a fallout style to see terrible ways of dying ,blood and meat flying etc.
that seem to be undoable in 3d and for me its enough to hate that 3d era may come...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version