Other > General Game Discussion
A Vault Roleplay Project
Roachor:
I could see a vault operating on a bureaucratic system where you need to fill out an application form to get items from the quartermaster.
metzger777:
hmmmm lets seee, vault role play, we need civiland police, food prepares, doctors, nurses to sleep with the doctors, angry relative who must beat the doctors for sleeping with their family members ( its a small place everybody is jealous over everybody), we neeeed god what else? i thimk this is pretty much it, oh wait maybe some tunnels were some worms and rats grow (good source of protein) we need energy for the power generators, techs to repair generator, the local ccrazy man soo people can have something interesting to talk about (not to mention gossiping about the nurse sluts) but see its a tight loop. i donno if this could work. but if it did it would be great.
cya
Izual:
metzger777 : That's it, yes.
For the shops, I'm only supposing. There are shops on boats, nowadays, I don't see why there shouldn't be some shops - galleries - into a big vault.
Zaney:
How technical are the devs? Can you add in things such as a 'food and water requirement' kind of situation? As in...make the vault litterally a mini-sim of ACTUAllY being in a vault and having all the challenges? (Food dispensers break down, fights over items, power struggles, skills being places, 'teams' and 'jobs'
Rabbling off ideas off the top of my head:
Technicians working shifts to keep a dispenser running, OUTDOORSMAN to simulate food preparation (chefs), Security guards to keep the order, necessity to sleep, and thus having locking doors and 'goods' to steal from rooms, Pets to look after, Science to do to improve the vaults technology (Research rat-anatomy before understanding how to extract rat-meat for the outdoorsmen to prepare in to more efficient meals) Fight arenas for entertainment, 'Services' (Instead of dispensers, food/drinks must be 'created' by a trained individual, training can be done via a 'class', perhaps taken via a terminal? no other means of leveling up) Controls for a moderator 'overseer' to carry out random experiments on the vault.
Probably most of these have already been listed, I haven't read past page 2 of this thread.
Lexx:
--- Quote ---How technical are the devs? Can you add in things such as a 'food and water requirement' kind of situation? As in...make the vault litterally a mini-sim of ACTUAllY being in a vault and having all the challenges? (Food dispensers break down, fights over items, power struggles, skills being places, 'teams' and 'jobs'
--- End quote ---
We will not add additional scripts in the beginning. Everything that will go on somehow, will be managed by game masters.
We will see, how this will turn out.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version