Other > General Game Discussion

A Vault Roleplay Project

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Izual:
According to the Fallout Canon, in year 2238 the water chip hasn't broke yet =p

Dakcenturi:
Wait, I'm a little confused, how does NCR exist already if the vault hasn't been opened and re-sealed?

Surf:
Yep, also think that it would be better to start a fictional vault first.

Izual:
Ah, wait, my bad. I got confused =) Game is before Fallout 2, not fallout 1. In 2161, V13's only functioning water chip breaks.
Enclave is coming only in 2242, so you were actually right ;p

Surf:
Yeah, you got me confused. :D

The problem is - that "normal" RP doesn't let the people stay there. If you only stay around the whole day and chat nothing will happen and players lose interest. There need to be little "events" even when they are small, like a computer got destroyed and the inhabitants must repair etc. Or give the players a little daily job, just a tiny one asided from the chatting. Otherwise it will be the same like what happened in the hub - no progress - the players lose interest.

Also you need to have very much stronger personalities than in the hub f.e. Remember that everyone in the vault has the same history, they know each other since they were born. So one has to be the shy guy, others the macho, etc etc. Everyone needs a task for the special person so that it's not becoming boring.

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