Other > Closed suggestions

GECK to upgrade your faction base/ EPA dungeon style area

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Roachor:
My idea is to take the EPA from fallout restoration project and fill it with respawning hostile supermutants that increase in strength the deeper you get into the base, the bottom floor will only be reachable by a well organized group of players. On the bottom floor there will be a boss character that has in its possession a GECK. This geck when brought to the faction base and has science skill used on it will change your faction base, adding trees and fruit/fibre plants. For the cave base it would only affect the outer area, making it look like the wooded cave entrance with some random plants scattered about(Possibly a semi dense forest). The gas station would get a similar treatment and the farm could get some other bonus since it already has these benefits, possibly respawning trees that can be cut.

The top level of the EPA will have tough nightkin with laser rifles, once they are killed the players will have to get through the basement floor by floor, the top ones filled with a mix of supermutants and centaurs and the lower having robots, culminating with a boss battle with a sentry bot.

Surf:
This would only work, if the location is an instance, for every group/player seperately. I also smell an exp overkill.
And how should the player base look like with a fully GECK? It goes a bit too far imo.

Roachor:
I agree that an instance would work the best, something like this would be best done in turnbased so having that as an option would be nice. Maybe a location that has a 100% encounter chance in the confines of 1 marked square? As for xp overkill, with diminishing xp you aren't getting a good return for the risk. All the enemies I mentioned are challenging for even high level characters and don't really give that much more xp than centaurs and floaters. I can make some example maps to illustrate my ideas. As for it "going too far" I think this is content that would be fairly easy to implement and would have a goal all players would want, as well as fleshing out a pretty barren game.

Surf:
I know that that would be a good goal for players etc, thats not what I meant with "too far"... ;)
See , in FO2 you're looking for a GECK all over california, there were barely 2 pieces of it. And now every player (if well equipped) can have such a thing? Wasteland would look like fucking utopia in a few weeks. ;) That's what I meant with "too far". Replace the GECK with some kind of other "advancement" for the base and everything would be ok. But still, I won't expect this to build in.

Roachor:
Maybe the epa was a geck manufacturing facility? It's feasible, it has a huge machine in the basement. Maybe robots were programmed to keep the supply coming and since no one is coming to pick them they just pile up. The mutants that moved in topside would also add to the deterrent for scavengers as well as the still active security system. If I make the maps will the devs at least consider it? It's not we are overwhelmed by new content.

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