Other > Suggestions

New Skill System

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RavenousRat:
Instead of merging skills, you could suggest new ways how to use all of them. All combat skills can be versatile, simply need more balancing, adding pulse weapons to ignore laser/plasma resistance, but of course they should be much weaker than now, making bozar non-rare weapon to see BG snipers, make turbo-plasma weaker but do bursts instead of more range + less AP per shot, etc. This way any SGer/BGer/EWer could be sniper, single fast shoter or burster. About repair/science/lockpick/speech/gambling, it can't be used now properly because of lack of content yet, not because there's no way for imagination how to make them work. Reworking sneak skill to make it useful on 100%, 150% and 200%, not only on 300%+ghost by adding new factors affecting success like shadows/obstacles. And there are much more ways.
Merging skills will only make all players more similar to each other.

Reiniat:

--- Quote from: RavenousRat on September 30, 2011, 12:50:37 PM ---Instead of merging skills, you could suggest new ways how to use all of them. All combat skills can be versatile, simply need more balancing, adding pulse weapons to ignore laser/plasma resistance, but of course they should be much weaker than now, making bozar non-rare weapon to see BG snipers, make turbo-plasma weaker but do bursts instead of more range + less AP per shot, etc. This way any SGer/BGer/EWer could be sniper, single fast shoter or burster. About repair/science/lockpick/speech/gambling, it can't be used now properly because of lack of content yet, not because there's no way for imagination how to make them work. Reworking sneak skill to make it useful on 100%, 150% and 200%, not only on 300%+ghost by adding new factors affecting success like shadows/obstacles. And there are much more ways.
Merging skills will only make all players more similar to each other.

--- End quote ---
I wanted to write almost ecxactly the same stuff  :)
Also, please reconsider my old suggestion about:
--change name of Traps to Explosives and include all types of Grenades, Rocket Launcher and Dynamite, and Molotov.
--Kill the Throwing skill, all thrownable (but not blownable) guns will go to Melee Weapons
--Add the goddamned pulse guns!!!

Original treath here:
http://fodev.net/forum/index.php?topic=17215.msg142081#msg142081

Johnnybravo:

--- Quote ---. About repair/science/lockpick/speech/gambling, it can't be used now properly because of lack of content yet, not because there's no way for imagination how to make them work.
--- End quote ---
Not true, some are already well used, others will never fit mmo game.

RavenousRat:

--- Quote from: Johnnybravo on September 30, 2011, 10:55:28 PM ---others will never fit mmo game.

--- End quote ---
It can fit mmo, if it'll affect only user or can be used in some instances/quests which have fixed number of players. This way alting for those skill will be useless, like making repair skill passive and affect speed of deterioration and active only to remove force fields and do other things in some events where your pure-repair alt will be useless as you'll need to do many things there and you can't leave/enter location at any time. The same can be done with any other skills.

Johnnybravo:
But repair is cool, speech or gambling is not.

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