Other > General Game Discussion
Post wipe crafting cool down.
Virtu:
The game where you lose in the event of death of all - tyne should be able to make 3 BA per hour. On the contrary. One a day. This world in which there is nothing. The devastation and ruin. Strongest survives.
zuhardu:
--- Quote from: A concerned wastelander on September 28, 2011, 06:25:15 PM ---Indeed, it was and is even more too easy to mass unlimited stocks of bas, not only cooldowns should be bigger, but tier 3 gear should not be craftable. They should be relics of the past worth fighting for (like gauss pistols or power armors).
--- End quote ---
Then nobody will use tier 3 in fights so, tier 2 will become the present tier 3. And that changes nothing except there will be less weapons and armors, but same action, same cooldowns, same requirements. No matter what the cooldowns or requirements will be, big factions will always find a way to have enough gear so, again (same as for the bank interest), the solo players and the small factions will suffer the most.
Don't get me wrong, I understand your point of view: wastelanders should be poor and every good weapon or armor should be very hard to get. That is how wasteland should look like, I agree. But just by deleting tier 3 from crafting it will only make the game to have even less content and tier 3 armors/weapons would become tent furniture...
LE: But I agree that present cooldowns are to low. I had about 90 BA's in my tent with the previous cooldowns, so I can't say that cooldowns were that bad... My 35% critical chance miners never had a problem with high cooldowns.
gr1m099:
I think the current cool downs are fine and they should keep them after the wipe. The reason for them is to prepare for pre-wipe madness is what I've been told, but I think they should keep it that way for the next wipe.
AdorableRage:
hi gr1m! but yes i like this also lol i am a new player and have not had the pleasure of crafting one armour every 2 hours lol but the 20 min cool down seems fair i mean i am a new player (grim is actualy helping me) and even as it is this game is very hard for new players to start out and takes time to become wealthy as it is...i feel the 1 and a half hour cool down would make this much harder
kraskish:
While PvP can be more spicy as someone said. If you dont have armors to PvE, lets say against PvE patrols where u can easily get ganked FASTER than u retrieve your armor back by crafting it again, as in said 3 hrs, the game loses the point, only discourages from playing or encourages more alting, both BAD side effects. As someone already said harsher cooldowns affect loners, which are mouthshat on often in this game lol.
For:
Loners and PvE (after someone ganks u or simply get killed, you "should" wait 3hrs to do another BA -your option: ragequit/launch alt machinery - BOTH BAD)
In peaktime you certainly would lose your BA FASTER than retrieve one by crafting, lower cooldowns allow for continuous playing with one char/alt, and is less waiting-oriented, focuses on fun more
Against: sorry, cant find. its a game so why make things more unobtainable which in fact produces inequality loners vs faction members.
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