Other > General Game Discussion

Post wipe crafting cool down.

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A concerned wastelander:

--- Quote from: Luther Blissett on September 27, 2011, 01:16:45 PM ---
Apologies for slight sarcasm, but I think the idea behind the cooldowns was meant to try and restrict the availability of weapons and armour, so you didn't end up with each individual character being personally armed as well as the military of a small country (or as said "decent amount of gear")


--- End quote ---

Indeed, it was and is even more too easy to mass unlimited stocks of bas, not only cooldowns should be bigger, but tier 3 gear should not be craftable. They should be relics of the past worth fighting for (like gauss pistols or power armors).

gr1m099:
Nah that's kind of ridiculous and not fun for PvP/TC.

I think tier3 gear should have a 300 skill requirement or cost more caps to make but keep the same cooldown as it is right now.

A concerned wastelander:

--- Quote from: gr1m099 on September 29, 2011, 02:31:53 AM ---Nah that's kind of ridiculous and not fun for PvP/TC.

I think tier3 gear should have a 300 skill requirement

--- End quote ---

That would be a nice way to promote alting and discourage players from playing a unique crafter character.

Still, im not saying its ridiculous...

gr1m099:
Well maybe 300 is too much maybe like 200 or something so you can add other skills. I mean you can make like 50 characters and have tier3 crafting at level 6.

I think having a higher skill requirement makes it to where you have to level a character to level to 15-21 before you can make brotherhood armors and other tier3 gear. Or maybe cool downs should be based on skill requirements like for example if you have 300% repair you can make 5 combat armors or something just an idea for the developers.

OskaRus:
high skill requirements are bad idea and even devs know it now and are working on mayor changes. Making alt with 300 skill takes three evenings and then you would crap BHs like before.

But presenting serious challenges in getting materials requiring cooperation of players (not just proxies). There are also lot more comfortable ways of getting armours (trading).

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