Other > General Game Discussion
Post wipe crafting cool down.
gr1m099:
Maybe this belongs is suggestions but...
I think next wipe should have the same crafting cool down as it does now. It makes no sense to me why it we have to wait 1:30minutes to craft a combat armor and then another hour after making a brotherhood armor. 3 hours between making each armor is ridiculous. For us town controllers and faction fighters the old cooldowns would take days or even a week to even obtain a decent amount of gear. I think they should keep it the way it is now after wipe so there is more fighting and more action for PvP. I also think it makes it a better game when crafting cool down it is the way now.
Or I think maybe the profession should cost more to obtain or require more skill points so you have to level the character more than 6 levels to get each profession.
PvP is so fast paced that what takes like an entire day or even a week crafting is lost in minutes. I think the crafting cooldown should not change after wipe.
Kelin:
--- Quote from: Perteks alt on September 27, 2011, 12:27:59 PM ---But what pvp faction "craft" armors, dude :)
--- End quote ---
I think every pvp faction. It is the only way how to get BA (yes you can loot it from your enemies but what if your enemies don't carry it? Someone had to craft it, anyway)
I remember when I lost like 7-8 BAs during one day. So like 20 hours of crafting (if you use one crafter alt) and you lose your armors in 3 hours. Personally I absolutely love this crafting cooldown until now I never crafted any armor and was carrying only armors I could loot or buy. Now I craft almost every day and you know what? I enjoy it!
Michaelh139:
--- Quote from: Kelin on September 27, 2011, 12:38:57 PM ---I think every pvp faction. It is the only way how to get BA (yes you can loot it from your enemies but what if your enemies don't carry it? Someone had to craft it, anyway)
I remember when I lost like 7-8 BAs during one day. So like 20 hours of crafting (if you use one crafter alt) and you lose your armors in 3 hours. Personally I absolutely love this crafting cooldown until now I never crafted any armor and was carrying only armors I could loot or buy. Now I craft almost every day and you know what? I enjoy it!
--- End quote ---
By god this is exactly how I feel about the new cooldowns as well. I actually made an Armorer for once in my lifetime.
A bomber too! :D
Luther Blissett:
... and then every single character in the "wasteland" (the wasteland where the people have almost nothing, and struggle daily for basic resources such as food and water) can have 30 BA stored at his tent - but then so will the opposition, so you'll need MORE, so the cooldowns will need cutting further... and further and further... :P
Apologies for slight sarcasm, but I think the idea behind the cooldowns was meant to try and restrict the availability of weapons and armour, so you didn't end up with each individual character being personally armed as well as the military of a small country (or as said "decent amount of gear")
Really, nobody should have 7 or 8 BA in the first place - you should feel pretty lucky if you've got a single copy of anything better than a leather jacket (though currently this is clearly not the case). You shouldn't be able to "pop out" a new top quality armour every few hours.
Anyway, though I think it's been agreed that the cooldown method doesn't quite work, and changes are needed somehow, I have a feeling that if the lower cooldowns are kept, something else will be put in place to try and discourage massive stores of weapons, ammo and armour (there's been thoughts regarding gathering in the dev blog, it may be that something similar is done with crafting) - so either way, it's probably not going to end up like you're hoping.
gr1m099:
I am in disagreement and I do not like realism in video games. I get the impression you are more of a roleplayer than a town control fighter.
I assume that you have not PvP or town control and do not know how irritating it is to spend days playing this game getting a good stock pile of gear to lose it all in less than 3 hours if you lose a fight. Or maybe you do I do not know, its my assumption. I think the current cool downs are good more town control and more day-to-day PvP fighting.
This game is built around PvP, it was originally called factions or gangs mods or something so it makes sense that it should be easier to craft items so there is more PvP fights and it keeps the game exciting.
I mean if we go by that logic "it should be a realistic wasteland" there would be no point in the playing the game because everything would be impossible to obtain and we would all just be fighting each other blue suit unarmed for a 10mm pistol.
I mean in a game where you die and lose your gear and everything in your inventory we should be able to make 3 combat armors an hour.
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