Other > Suggestions

[Suggestion] Make PVE more Enjoyable, now with dungeons and milk.

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Starstorm:
Well, I'll try to make this looks simple as I think.

I guess most of the people here played Fallout 2/Fallout and enjoyed it, I mostly enjoyed the part when you have to invade the enclave's base... I've replayed this part many times, always had fun into blasting my way into that base, or even try  going stealthy.

Attention - Le Wall of Text ahead.

It would be nice to have some quests, encounters or locations (raids, maybe?) with mobs to blast your way through them. I'm not saying like: "Go there and kill 20 Raiders and I'll give you 500 caps". What I meant is a three floor base, full of dudes with guns and armors, lots of rooms to go exploring and multiple ways to get through the place, the base could have loot in secret areas (locked rooms, wich you get keys talking to neutral npcs inside the base, like prisioners who tried to steal keys but got the wrong one.). Bosses with more ways to defeat instead of blasting his face off, with unique loots, places that you could only get in and out alive with a big team. (Only make they get inside if they go in all together... that would make people who have leadership characters more usefull)

Turrets with viewzones, and consoles, make science guys usefull and hack the turrets so they turn agaisn't enimies, or disable them. Lockpick guys to open locked doors with safer ways through the place, or with hidden loot inside. Trapper guys to remove.. well.. traps, puzzles inside that require timing in greater distances (Make radios usefull!), it's endless possibilites.

What I'm trying to say is, that the game could have more PVE action, instead of random encounters with raiders & dogs beating the crap out of eachother, use locations that are really hard to get thought, that people actually have to think and have teamwork to get in and out, instead of douchebagging your way inside with a m60 in burst mode with 3.000 bullets and 50 stimpacks in full buff mode.

I guess that would make PVE more enjoyable, and would be a nice thing to do when you hit level 21, go inside a super-hard place that requires teamwork with a good team. (That would make the community interact itself inside the game, and also make the radio usefull) Places for low levels too, like rider camps with nice little Riders and something like an option for getting a Shared XP bonus when you finish the location would be nice.

Huge cooldown like,  One Week, three days... for avoiding power-gaming in those places.

I know it is hard to program something like this, I'm a programmer myself and I'm thinking way too high for something like this, but I want to be proved wrong, so please, try to include something like this.

TL;DR: Make PVE more enjoyable and to require diverse skills (Yes, I'm talking about science, trap, lockpick, stealth..), even that pvp is nice, I don't want to be into a Full-PVP game that scary new players to death. (Get it?)

If you're way too lazy to read the entire thread:
What I actually said in the post, in topic version:

* More PVE Places and special encounters less rare
* Puzzles that require teamwork in dugeon-like places
* Make obscure skills usefull in those places, disarm traps, hacking/lockpicking throught doors or turrets
* Bosses with multiple ways to kill it
* Real difficulty on those places
* Precious loot, ahooy!
* Multiple Mini-Quests inside the place with unique rewards
* Shared Bonus XP for those who got out and alive
* Unique enemies or sub-bosses
* Leadership now usefull, dungeonlike places can you get inside as a group if you enter like one.
* Cooldown on dungeons for avoid powergaming.
I lied about the milk
Also, off-topic, does Explorer perk do something, I get it level 11 and I'm kinda.. dissapointed.

Surf:

--- Quote from: Starstorm on September 25, 2011, 05:42:11 PM ---


* More PVE Places and special encounters less rare
* Puzzles that require teamwork in dugeon-like places
* Make obscure skills usefull in those places, disarm traps, hacking/lockpicking throught doors or turrets
* Bosses with multiple ways to kill it
* Real difficulty on those places
* Precious loot, ahooy!
* Multiple Mini-Quests inside the place with unique rewards
* Shared Bonus XP for those who got out and alive
* Unique enemies or sub-bosses
* Leadership now usefull, dungeonlike places can you get inside as a group if you enter like one.
* Cooldown on dungeons for avoid powergaming.
--- End quote ---


All of these points require certain time and investment in them. It is not as easy as just to write that.

Reiniat:
Before of anyone tell you. If you are a programmer download the tools:
http://fodev.net/forum/index.php?topic=14746.0
Do it for yourself (SUFFER) Devs always say that "there is a fair probability of include it in-game" but if the map and quest is as you described devs must be retarded if not add it.

Yes is a very good idea

EDIT: Damn!!! Surf was faster than me, still i think you should create some maps with NPCs and dialogs.

Starstorm:
Oh, wow, got my feedback early than I expected.
I could even try to get to use the tools myself, or even gather my friends and make a team to work with me in the spare time that I have (That is very tiny, have to study and prepare myself for the exams on the college, and also I'm the only one that play FOnline 2238, or even Fallout 1 and 2, in the group, so will be hard to assamble a team for that)

I can't promise anything except that I'll try to build something cool, but I might start it on the college holidays.

I also would like to see what are other people's thoughts on the matter, so don't be shy you that is reading this now, just give me a reply with a thumb pointing up or down, or even share some ideas yourself, and I might include it on my original post. (Giving credits to the respective owner, of course.)

Johnnybravo:
I've heard about 'dungeons' before, yet nobody explained what would really it be.

As far as I read it's something planned, but ..

How would you see the challenge? Doing some sort of quest? Just explore it on world map? Generate random dungeon via NPC?
How would you enter the challenge? Travelling there and having entrance map? Jumping there directly from world map? Having NPC escort you there (AKA teleport)
How much privacy would you get in there? Having one map for everyone? Having random maps with possibility of encounters? Having complete private maps? Having private interiors with shared exteriors?
What would you do in there?
Would you just shoot up things? Would you be forced to bring various alts to do things? Would it be possible to do challenge with your average crafters?
How mandatory would the challenge be? Will it be the only way to get things like combat armors? Will it just allow you to focus from PvP challenge on PvE challenge? Would it grant you extra stuff at extra risk?
How often you could do the challenge? WoW style lockouts? Cooldowns? Shared map with respawn times?

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