Other > Suggestions

Catch phrases and tag lines

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Reiniat:

--- Quote from: Eternauta on September 23, 2011, 03:33:58 AM ---Thanks for giving us another example of the "this game is boring but I keep playing" phenomenon.

--- End quote ---

Yes, but in the real life im a very lonely person with obsessive compulsive disorder, and i always wander if all the players of Fonline are insane or something because they still playing.

Also if you guys want to say some fast tags you can "speak" them first and then while in combat press Enter and Up Arrow to find the desired line and press Enter again to tell it, its hard to use and we DEFINITELY need the suggestion above to be implemented, but it works anyway

Grommok:

--- Quote from: Reiniat on September 23, 2011, 11:51:54 PM ---Also if you guys want to say some fast tags you can "speak" them first and then while in combat press Enter and Up Arrow to find the desired line and press Enter again to tell it, its hard to use and we DEFINITELY need the suggestion above to be implemented, but it works anyway

--- End quote ---
Well, it's easier/better/less time consuming to press a certain key (Example: NumPad 5) and your character says something (Example: My tummy feels funny!).

Caled:

--- Quote from: Caled on September 23, 2011, 10:51:02 AM ---I shall enhance players satisfaction by putting this feature in my tool:
http://fodev.net/forum/index.php?topic=16218.0
Dunno if it will be possible yet but I'll try.

--- End quote ---

I just did it and released it in the tool topic (http://fodev.net/forum/index.php?topic=16218.msg155064#msg155064)

Spades:
I had exactly the same idea :D
I was thinking that it would be cool to have a set of words/phrases bound to hot keys, which you could use in combat. It makes sense, while guns are blazing and the chaos and mayhem are around you, you wont really be up for a deeply philosophical chat about the nature of humanity. But you would be able to shout simple orders or requests, threats, etc.
I also thought it would be neat if it was associated with a speech skill(when its implemented)
The number of phrases you could bind would depend on your speech skill.

jonny rust:

--- Quote from: Spades on September 25, 2011, 02:10:04 AM ---I also thought it would be neat if it was associated with a speech skill(when its implemented)
The number of phrases you could bind would depend on your speech skill.

--- End quote ---

Not sure about that part.

This would mainly be useful for soldiers, gang-bangers, and scoundrels (or folks who like fightin in RT) and none of whom necessarily care much about their speech skill, nor would they sacrifice their fighting skill in order to be able to shout a few more commands/insults. In the end, the people who would use this the most would also miss out on it the most.

I agree that the speech skill is underpowered, but really it can only ever be good for talking to NPC's so the only reason it would ever be useful is if questing becomes a larger part of the game, In other words; right now, speech ain't gonna pay the bills, and until it does, it might as well not exist.

The other problem here is that the config file is not player specific, its client specific. So your config won't change depending on your players speech skill. I suppose it could still work despite that, but you know what I'm saying...

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