Other > General Game Discussion
Proxy
avv:
--- Quote from: OskaRus on September 21, 2011, 01:51:09 PM ---Proxies are anyway mostly used only to bypass or workaround inconviniently designed or missing features of game. (making safe parking places, crafting, looting, taxiing, dragging mercs.....)
--- End quote ---
Indeed and only way to get rid of proxies is to build the game so that players aren't tempted to use them.
If using proxies is simply made harder, the skilled cheaters and cheater gangs will prevail still.
Proxy scouting however can only be cured by putting a penalty to death so that players can't just spam their high PE and OD sneak dual logs in towns, especially during tc.
Berko:
The proxy feature in FOnline config is not for multi-logging.
Proxy feature is for people who can't access internet directly so they use proxy of their network.
Proxy feature is for people who can't access server directly (port blocked, ip-range blocked, etc) so they use an external proxy. If you want to play to FOnline in a FastFood or in an airport for example (or at your work ..).
Since cheaters were banned after patched FOnline to multi-logging or using strange method to fast relog, they start to use this feature to do it again without be detected as fast as before.
This proxy feature can be use to add more feature for the game (but can add more cheat too..) from client side server side or both without modifying client or server. (example if you want to mute, play next, pause music you listen in your favourite player from the game. If server want add an encrypted communication. To force player to use a specific launcher which show ads before playing .. gnehehe ...). But FOnline engine is not dead and we can do almost all these things with SDK.
But now, in most mind proxy=cheater as we got players who break the rules (no multi-logging, no fastrelog) and other player saying everywhere everybody are cheater because they are raging and so another player who start cheating because they hear a guy saying others guy are cheating so they will cheat too!! RHAA!! :p
Caled:
Proxies is not even half the problem when talking duallog/fastrelog.
The problem is the fact that you can very easily launch more than one game on your computer, allowing you to multilog as much char as you have disk partition/USB key or whatever.
Making the client more robust on this aspect would remove duallog and multilog with one PC, you would need more than one computer to cheat (very small number of people concerned).
This way you keep the proxy feature, permitting a player to use proxy with one char for whatever reason, but you disable the possibility to use it for cheating.
The multi PC/ virtual machine oriented cheats have no way to be addressed other than "build the game so that players aren't tempted to use them. "
jan0s1k:
--- Quote from: Caled on September 23, 2011, 01:38:40 PM ---Proxies is not even half the problem when talking duallog/fastrelog.
The problem is the fact that you can very easily launch more than one game on your computer, allowing you to multilog as much char as you have disk partition/USB key or whatever.
Making the client more robust on this aspect would remove duallog and multilog with one PC, you would need more than one computer to cheat (very small number of people concerned).
This way you keep the proxy feature, permitting a player to use proxy with one char for whatever reason, but you disable the possibility to use it for cheating.
The multi PC/ virtual machine oriented cheats have no way to be addressed other than "build the game so that players aren't tempted to use them. "
--- End quote ---
Not really more than one computer, there are a lot of free VM programs and sandboxes...
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