Other > Closed suggestions
[combat]Awareness perk improvement
Alvarez:
I suggest displaying the current HP of your target by attack command, instead of switching to "lookup" first - in this timespan the critter/foe could strike twice.
For example: "Raider(38HP) was hit by 12 HP. 26 HP remain."
For the sake of keeping track in real-time combat hectic it should be possible to know when it's appropriate to fight OR retreat.
Elmehdi:
So you have to hit a target to actually see his hp/weapon ::)?
Personally I'd much rather prefer if these datas were displayed next to the cursor, exacly as in F:Tactics. I can see the point here though.
avv:
--- Quote from: Elmehdi on February 13, 2010, 02:10:08 pm ---Personally I'd much rather prefer if these datas were displayed next to the cursor, exacly as in F:Tactics. I can see the point here though.
--- End quote ---
Yes. It's sometimes pretty hard to get awerness info from running guy.
GroeneAppel:
--- Quote from: Elmehdi on February 13, 2010, 02:10:08 pm ---So you have to hit a target to actually see his hp/weapon ::)?
Personally I'd much rather prefer if these datas were displayed next to the cursor, exacly as in F:Tactics. I can see the point here though.
--- End quote ---
That's what I would prefer, but the OP is a good idea to.
Why not both?
Gunduz:
Yeah it's fairly hard to keep clicking on an enemy who is running circles around the battlefield. And Awareness, like most of the other perks, is one that works fine in tb battle, but needs to be tweaked slightly to be feasible in real time.
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