Other > Suggestions

TC improvements, or how to make of Town Control something else than TDM

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kttdestroyer:

--- Quote from: avv on September 18, 2011, 04:58:25 PM ---What I'm personally missing are activities inside towns.
--- End quote ---

Yeah, In Redding the Malamute is not selling Beer. And the casino is useless (simple to make no? Just make the casino always win at the end of the day, like all real casino does). That would be a little start. The caravans are good ideas. Could be NPC driven even, meaning, the caravan would enter each time once 2 days or so, and stay in town for one hour (exept NCR, no point there), its up to the Faction controlling the town to make sure of two things 1. Load the caravan with as much gold as possible 2. Make sure the caravan gets to the destination, which would require to follow on the trip i gues.

Crazy:

--- Quote from: kttdestroyer on September 20, 2011, 04:15:43 PM ---1. Load the caravan with as much gold as possible 2. Make sure the caravan gets to the destination, which would require to follow on the trip i gues.

--- End quote ---

I thought about that: mix it up with "player driven caravans" idea, would be great but it seems rather hard to implement.

avv:
The thing with caravans are that they happen elsewhere than inside the town. It's not bad idea to have caravans but they aren't exactly in-town activities.

Good in-town activity would be something in which players could participate for as long as they want and benefit from it constantly. Take farming for example: you hunt encounters and seek items you desire and you can do it as long as you want. Towns needs something like that.

Ktt suggested casino, it's good idea. Player can gamble as long as he wants. Benefit is not guaranteed, but that's the point of it. But gambling for hours must get boring eventually, it can't be the only interaction.

Example would be a simple quest: find the jetsalesman. You get it from the sheriff and you're tasked to find an npc hiding somewhere in the city. He sells jet which hampers the town's mining activities. The npc can be anywhere in the town so you have to basically browse through it. Once you find the guy, you just waste him and tell the sheriff the job's done. For this you get some alright reward plus the town gets a small boost to its tc loot output.
After that the job is repeatable. If the player person dies while on a mission, the mission fails.

Crazy:

--- Quote from: avv on September 20, 2011, 06:24:26 PM ---The thing with caravans are that they happen elsewhere than inside the town. It's not bad idea to have caravans but they aren't exactly in-town activities.

--- End quote ---

Well, if a bunch of NPC appear and stay a while when a caravan start/reach destination, with maybe trading, and few quests, that will create some activity.

Rascal:
remove mercs and militia from this game keep PvP = PvP not PvE (starcraft zergling mode)

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