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Rocket Launcher Crafter

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fuzz:
Hello!

I'm planning to build a self-sufficient Rocket Launcher welding fellow, which after dying will be able to rebuild his gear. I play Turn Based and don't want to use drugs or at least the rarer ones as I've never bothered with that part of the game. I want to sell loot to Merchants.
Little bit of brainstormin' ahead, correct me if I'm wrong somewhere.

To craft the weapon and ammo I'll need Gunsmith (Big Guns) [1]:
60% Repair
50% Science
55% Big Guns
4 Strength
5 Agility
3 Charisma

However resources for it requires Good Metal Parts for which I need to be able to mine High Quality Iron Ore so:
100% Science.

Shooting the big thing:
7 Strength

Plus it costs 7 Action Points. 6 AP with Bonus Rate of Fire. I'd like to shoot two of those each turn by walking around with two sets of Launchers. So that makes 12 APs.
10 Agility
Bonus Rate of Fire
Action Boy
Action Boy
6 Perception (BoF)
6 Intelligence (BoF)

---

Putting everything together, bringing the highest values:
7 Strength
6 Perception
1 Endurance
3 Charisma
6 Intelligence
10 Agility
1 Luck

100% Science
60% Repair
55% Big Guns

Bonus Rate of Fire @ 15
Action Boy @ 18
Action Boy @ 21

6 Points left. 7 Endurance is as good as 6. By picking Small Frame it will be on 8. Here I'm afraid about the weight I'll be able to carry.
Awareness @ 3 lvl
Pack Rat @ 6 lvl
Life Giver @ 12 lvl

No clue about Awareness and Life Giver there, just saw them at other people's builds.

Will tag Big Guns (pump to ??), Outdoorsman (pump to leftovers), Science (pump to 100%). Finally pump Repair to 60%.

Is there a space left for Gunsmith (Big Guns) [3] to craft Rocket AP (120% Science)? How much points into Big Guns? What other trait, Kamikaze?

Any feedback appreciated.

EDIT:
Played around a bit with Calculator:

T-888:
Self-sufficient huh ? Well the idea is nice , for a drugless build it is quite decent but you will never ever compete with proper drugged powerbuilds(especially vs tb chars ) im just saying you may be disappointed how un?efficient your build is combat vise.

Take stonewall instead of 1. earlier seq , take 2x bonus move instead of 2. earlier seq and pack rat(the carry weight should be sufficient) , you must use cigarettes in order to gain 7 pe to maximize RL range , drop 1 agility put into PE and use nuka cola(easy to get) +1 free agility. There is another problem you have no DOC no combat char is viable without it , if you get crippled you can't do shit even if you escape then you will have to visit a doctor in some town every time.

By the way you don't craft RL it's a time waste , better to exploit bos vs mutants(just watch them fight let BOS loot what they want and you pick up the rest) near BOS bunker or just buy them since their cheap , or you can try to farm unity near broken hills , it's kinda hard to do solo if you don't have a specialized char for it but i think your build will do fine against unity but still i am not sure.

and just an observation the mixed crafter/combat chars most of the time are kinda bad with few exceptions.

Josh:

--- Quote from: T-888 on September 15, 2011, 11:45:18 pm ---...just an observation the mixed crafter/combat chars most of the time are kinda bad with few exceptions.

--- End quote ---
Thats me ;D jk I have the skill but trust me 1 end is hard to level early and requires support in PvP combat. As for skill to put BG to: make a quick char to check how far you can see with your perception then use char planner to check how much skill is needed to hit 95% of time with average AC.

--- Quote from: T-888 on September 15, 2011, 11:45:18 pm ---...will never ever compete with proper drugged powerbuilds...

--- End quote ---
Its true, you can find cigarettes and nuka colas easy and you really don't need them for PvE only PvP. you should put those spare points into needed spots.

fuzz:

--- Quote from: T-888 on September 15, 2011, 11:45:18 pm ---(...)Take stonewall instead of 1. earlier seq , take 2x bonus move instead of 2. earlier seq and pack rat(the carry weight should be sufficient) , you must use cigarettes in order to gain 7 pe to maximize RL range , drop 1 agility put into PE and use nuka cola(easy to get) +1 free agility. There is another problem you have no DOC no combat char is viable without it , if you get crippled you can't do shit even if you escape then you will have to visit a doctor in some town every time.(...)

--- End quote ---
I've been told that Stonewall should be taken with 10 EN and even then it doesn't do wonders.
I ditched First Aid and Doctor all together as they can't be used in TB, don't mind walking to an NPC to get on my feet again or gettin' patched up by other players.
Cigarettes sound great, freebie PE, although there's no entry about Tobacco on wiki so I guess they aren't craftable, right? Seems like there's a huge demand on this, how's with the availability then? If any merchant sells them I bet I wont win the rat race with all the barter alts parked next to him.


--- Quote from: Josh on September 16, 2011, 02:04:54 am ---(...) you can find cigarettes and nuka colas easy and you really don't need them for PvE only PvP. you should put those spare points into needed spots.

--- End quote ---
Same deal with Nuka-Cola, I'll prolly loot those SECs here and there but "The machine has 30 seconds cooldown", really?

Also I was double-checkin' the wiki's entry on Good Metal Parts and noticed that requirements are in fact 80% Science, so this means that I can also mine the High Quality Iron Ore with 80% not 100% points?

leinad88:
you can get unlimted cigs and nuka cola in junktown at night thru a dialog in the scum pit or w/e, but smoking lowers ur charisma and u wont be able to talk to doctors to heal urself

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