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Author Topic: Roleplaying in FOnline:2238  (Read 56419 times)

Re: Roleplaying in FOnline:2238
« Reply #135 on: September 24, 2011, 02:02:37 pm »

[...SurfSolar quote...]
If you talk out of character once, you can't Rp forever! Yes, irony again, but that's kinda what you're saying...
You push the irony a bit far, Crazy.
He just said that be incharacter have to be the Rule (a constant) not just a when_i_want player choice. And it is true.

Taking Eternauta words, "Semi-RP" is more about acting than speaking in my mind.
Player's behavior directly depend from game mechanism. So you can "contraint" (trim at least) this. Once you have that, elaborate deeper RP should be easy as character's behavior (the Rule) would keep sense ingame.

Such "RP" is possible on 2238 or similar "public" servers.
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Grommok

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Re: Roleplaying in FOnline:2238
« Reply #136 on: September 24, 2011, 03:56:11 pm »

RP is possible just isnt possible to "always" be in-character, AKA
the Rule (a constant) not just a when_i_want
It's just impossible. (see Lordus' Church)
Atleast for now...
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E' un gran figlio di mignotta!

jonny rust

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Re: Roleplaying in FOnline:2238
« Reply #137 on: September 24, 2011, 04:36:09 pm »

No, it's not always possible to be in character, i.e. if you are with unexperienced players you will probably have to /o explain some mechanics to them.

But I think the point that is really being made is that, RP is an illusion and one which needs to be fed to work. If you do not maintain the illusion whenever possible , then it begins to break down.

Also if you are not maintaining the illusion you risk missing out on RP because you and the other guy have temporarily lapsed out of character. I bet I have passed by many RP'ers unknowingly simply because they weren't saying anything or they were temporarily speaking o.o.c. And finding others willing to RP is pretty crucial unless you want to talk to yourself in a cave all day. (whenever I speak out of character I use /o in case another RP player is around so he will recognize that I am in fact adopting a persona even though I am currently talking about the wiki).

Like I said before, the best thing any of us can do for RP is to just keep at it.
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Reiniat

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Re: Roleplaying in FOnline:2238
« Reply #138 on: September 24, 2011, 05:10:46 pm »

This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game. Every character you roll is a new one, he doesn't know who the bad or the good guys are.

This is exactly the purpose. The player is supposed to only control a character, not be a character himself.
For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
 
I always felt all the alts stuff like a big bunch of hipocrits.
 
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
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Re: Roleplaying in FOnline:2238
« Reply #139 on: September 24, 2011, 05:17:02 pm »

RP is possible just isnt possible to "always" be in-character, AKAIt's just impossible. (see Lordus' Church)
Atleast for now...
No, it's not always possible to be in character, i.e. if you are with unexperienced players you will probably have to /o explain some mechanics to them.
I am more speaking about "acting in character" rather than "talking in character".
Talking out character can break a bit the immersion but not dramaticaly as acting out (the main problemfor me on the 2238).
If mechanics are nicely design (more coherent universe), you shouldnt have to refer to a wiki or so to explain "how this world turn". Here is all the point of having game mechanics built in a "RP" design.
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Grommok

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Re: Roleplaying in FOnline:2238
« Reply #140 on: September 24, 2011, 07:30:39 pm »

Well, having
game mechanics built in a "RP" design.
Isnt easy. And i'm not sure i've understood. Could you explain better?
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Roleplaying in FOnline:2238
« Reply #141 on: September 24, 2011, 08:04:06 pm »

Not easy, I agree.
A full explanation would be off-topic and I am not sure my english will follow ^^
Basicaly, you setup the game with mechanics that force or invite players in some way.
Some of them are "world-rules", so they force/delimit players action. Some other just impulse elements that will fit as RP support for players who want to do so.

Lets take an example that's brutal enough to show the line while staying at "surface mechanics":
- Add perma death on the 2238, and players will change their behavior.
- Remove magic case, players will change their behavior.
- Disable ammo crafting, players will change their behavior.
- etc...
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Re: Roleplaying in FOnline:2238
« Reply #142 on: September 25, 2011, 03:01:45 am »

id totally ban alts and do perma death, or at least make a really severe penalty for dying.
If you die, there is a chance that you would be respawned(for example based on your reputation, and where you died)
also, if you are high level, and well equipped you could opt to pay(a hefty price) to get respawned, at BOS or enclave or somesuch(you had a power armour that sent a distress signal when you died, they send a squad to pick you up and revive you but that costs money, son)
Or not pay, and hope that the standard chance is good enough for you :P
Also you could make a will, so if you die your stuff goes to your new char(or whomever you put as a successor), so it would also make death slightly lesser problem. you would loose all exp though...
But thats just me, i like roleplay and immersing in game, and this is the only mmo that i played that had at least semblance of it...
At least it would be awesome if it would be possible to make a dedicated server for role play oriented people. No alts, perma death, harder resource farming, no high tech weapons/armors easily available  etc etc. Problem solved. :P
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jonny rust

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Re: Roleplaying in FOnline:2238
« Reply #143 on: September 25, 2011, 03:41:09 am »

id totally ban alts and do perma death, or at least make a really severe penalty for dying.
If you die, there is a chance that you would be respawned(for example based on your reputation, and where you died)
also, if you are high level, and well equipped you could opt to pay(a hefty price) to get respawned, at BOS or enclave or somesuch(you had a power armour that sent a distress signal when you died, they send a squad to pick you up and revive you but that costs money, son)
Or not pay, and hope that the standard chance is good enough for you :P
Also you could make a will, so if you die your stuff goes to your new char(or whomever you put as a successor), so it would also make death slightly lesser problem. you would loose all exp though...
But thats just me, i like roleplay and immersing in game, and this is the only mmo that i played that had at least semblance of it...
At least it would be awesome if it would be possible to make a dedicated server for role play oriented people. No alts, perma death, harder resource farming, no high tech weapons/armors easily available  etc etc. Problem solved. :P

The Life After server has a pretty good replication system (you have to pre-pay for it or get replicated in the whops) but perma death is too much, griefers would only dish out more grief than they already do. I eventually kill all my characters though, in a blaze of glory that they never come back from, but that's my choice, at least until the wipe takes them it is.

There is also a dedicated RP server in the works; Wasteland 2155, by Witchura and his crew (sorry, i forget who else is working on it, but thanks guys!)

Everyone will be limited to 1 character there. I'm not sure how they will enforce it, but that is the main thing that would really promote the beginnings of an RP server. Also I believe that you need to put your characters history in writing and submit it to the GM's before the character will be registered, so the RP will be protected and enforced.

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Wichura

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Re: Roleplaying in FOnline:2238
« Reply #144 on: September 25, 2011, 09:42:55 am »

There is also a dedicated RP server in the works; Wasteland 2155, by Witchura and his crew (sorry, i forget who else is working on it, but thanks guys!)
It's not "my" crew, I'm just humble mapper there.
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Nie biegaj za stadem.

Grommok

  • Desert Ranger
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Re: Roleplaying in FOnline:2238
« Reply #145 on: September 25, 2011, 11:19:04 am »

Not easy, I agree.
A full explanation would be off-topic and I am not sure my english will follow ^^
Basicaly, you setup the game with mechanics that force or invite players in some way.
Some of them are "world-rules", so they force/delimit players action. Some other just impulse elements that will fit as RP support for players who want to do so.

Lets take an example that's brutal enough to show the line while staying at "surface mechanics":
- Add perma death on the 2238, and players will change their behavior.
- Remove magic case, players will change their behavior.
- Disable ammo crafting, players will change their behavior.
- etc...
Ah, i've understood now.
I think that permadeath should be added, while "ammo crafting" should remain. Actually, it's easier to make a bullet than to build a rocket launcher out of junk, dont you think?
For those who think that "permadeath" is a bit... hard for a MMORPG, that would encourage alting, and so on... i agree. However it's much harder to be saved by a tribal after being nuked, dont you think? Maybe, there should be a sort of "luck roll", that will give you chances of being saved after dying. (still you cant be saved after being melted)
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Surf

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Re: Roleplaying in FOnline:2238
« Reply #146 on: September 25, 2011, 11:26:25 am »

For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
 
I always felt all the alts stuff like a big bunch of hipocrits.
 
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?


JovankaB

  • Guest
Re: Roleplaying in FOnline:2238
« Reply #147 on: September 25, 2011, 12:50:07 pm »

Quote
How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely.?

Go play Quake, you won't have such dilemmas there.
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jonny rust

  • Caravan Dan
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Re: Roleplaying in FOnline:2238
« Reply #148 on: September 25, 2011, 06:37:23 pm »

For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
 
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?

I think that if you look at the posts that answer the questions in the original post you'll see that most RP'rs here would rather only play with one character. And to answer you're questions; no, its not easy or possible for most of us to truely RP as dozens of different characters.

I Alt as little as possible. That means 1 character, the rest are pre-wipe-build-tests who usually don't see the light of day. I only make characters that I feel I can identify with in order to RP well. When I get bored with one or just want to start another I give the character a death which is permanent.

The real problem with alting is each player on 2238 being a one man economy (its what destroys our economy so quickly) because each character is only in demand to his alts and not to other players. Not only does that ruin the waste economy but it also severely inhibits roleplay.

Imagine if we all had 1 character. If you decide to build a PvP dedicated character then you would really on other PEOPLE not other characters for trade, crafting, drugs, repairs etc. All of your actions would come back to you with no alt to hide behind (hypothetically of course, this is not an attack on you) and so you would need to weigh your actions carefully before executing them. A player killer would be shitting in his own house If he started killing people around his neighborhood as he might need some of them at some point. If we needed to interact based on our differences, professions, and abilities the game would be better and RP would happen more as a result.   

But right now, everyman is an island and in a lot of ways this might as well be a single player game, with a multiplayer versus option that turns itself on sometimes.

And your right about alting not being good for RP, and I agree that doing it would be hypocritical.
 
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Eternauta

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Re: Roleplaying in FOnline:2238
« Reply #149 on: September 25, 2011, 07:01:16 pm »

And your right about alting not being good for RP, and I agree that doing it would be hypocritical.

Alting might not go well with RP, I guess we agree there. But saying that a guy who alts and plays different roles with each character is hypocritical, that probably just means you have no idea what RP means (which I don't think is your case jonny).

True roleplaying demands serious and mature players, they can play different roles with different characters without a problem. As said countless times, RP is about being the character, not yourself.
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