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Roleplaying in FOnline:2238

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Amrok:

--- Quote from: Eternauta on September 21, 2011, 06:04:23 PM ---[...] I think this game can offer a nice experience that way but certain technical characteristics such as the existence of TC have made one form of playing (PvP aping) almost completely "eat" other tendencies.

--- End quote ---

The current game mechanism are mostly focused on PVP aspect. Not only TC, but even the crafting/gathering system as the bases. All is designed considering the PVP first.
The consequence is that, as you say Grommok, the only thing that player take care of is their stuff instead of their life or charisma/reputation etc.

Here the game mechanism (not the engine, that's another thing) have a role to play ;o)
The fact that your items are more valuable than your life is a game mechanism point.
The fact that you can cross someone you just killed fully equiped a few minute later too.
The fact that almost everybody wear a BA is directly linked to theses mechanisms again.
We can continue this list with the ammunition abundance etc...
Fonline 2238 world is far to be a "hard wasteland", and that's just a game design choice.

Credible situations appear when characters have to face choice and assume their consequences inside coherent border. There is no such border on the 2238, and players dont have to really take care about their character. They finaly are just some robotic-plateform to use this and this items...

So, the borders are simply, the game mechansim themself. And they lead mostly the player behavior considering their character.

Eternauta:
Have you read the whole thread, Amrok? Because I think you missed the part when I mention the fact that PvP apes whine about how much time they gotta "waste" to get "proper" gear for the fight, and how much better Fallout Tactics is for this kind of players.

Removing TC would have a great impact and access to high tier gear will be limited to Domination Mode.

Amrok:
You can be sure I read fully every thread I answer ;o)
And I mostly agree with you.

Yes, PVP apes whine (and they will continue whatever coming in my mind).
Sure, (hopefully) the devs dont applied what they request but that dont change the fact that the 2238 features still "devoted" to this game aspect.
TC, cooldown, encouter management, etc... All are primary subordered to their impact on the PVP.
In what is it dramatic for the game ? Simply because it confirm the feeling that only PVP occur there.

I know that was not the dev's initial goal (being a basic 2d hack&slash server) and keep good hope for the 2338's future, but it is the actual result.

Grommok:
Sadly, I agree with Amrok.
We are a sort of "PvP server.

Evan:
Are you interested in roleplaying in 2238? Than do so instead of expecting others to do so. Nothing can stop you. They can kill your character, but not your immersion.

It works for me. If it doesn't for you, my only hint I can give is to translate 1337-lang to wasteland common on a subconscious level. Let me present a small dictionary of most common phrases:

u r noob - ye worthless twat
FA! - could you ducttape that wound?
DOC! - could you try to pluck my eye back? I still see with it.
PVP apes - battle worn veterans
PKs - some deranged killers
APKs - most likely some deranged killers
go leveling - I show you how to hunt
TC - the town is a warzone
his alts - his brothers and sisters
AFK - he's fainted
NPC - those morons
deterioration - my gun is crappy
PVP - let's kill them / some deranged killers
PVE - some tribal who can only kill geckos and brahmins
TB - some coward
GM - He's an Enclave officer, watch your tongue or you'll be taken for interrogation or your Outpost will be subject for carpet-bombing.

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