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Roleplaying in FOnline:2238

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Surf:
@ People wondering what those  "Roleplayers" are talking about:

Fallout, the entire cRPG genre was created as a computer emulation of Pen and Paper sessions. This is why you have die rolls in, character creation and such. The only difference is, that your computer (and the predefined variables the game developers put in) is your Dungeon Master/Game Master. When FOnline was created/showcased, many people who loved such PnP sessions were interested, but quickly turned off by the harsh reality of the game (described in my first post in this thread). I don't want to ridicule ceratin parts of the playerbase for that, but I just wanted to give some background why some peiople are disappointed for the lack of these mechanics. Note, that not the players are to blame, such a thing simply doesn't work in a massive multiplayer game. So, either people interested in this rather oldschool approach would agree on some smaller events for only 4-5 people at maximum (it was done a couple of times and worked, although still very stressy for the GM) or simply create own servers only for small groups of dedicated people plus the GM, with predefined scenarios just like you know it from the old campaign settings from D&D for example.

Grommok:

--- Quote from: Andr3aZ on September 15, 2011, 08:22:56 PM ---Interesting idea. But that would be like a place like theme park or waterworks. Towns still need some attraction from game mechanics side. NPC traders, quests, profession trainers, brahmins, merc chiefs are a few example. Otherwise it would be just a hangout that needs player to become creative (this problem has been discussed already in this thread) to be attractive, if it is not attractive and needs too much player work it will stay empty or only harbour few hardcore-players who will loose interest in the end.

--- End quote ---
You say? Maybe adding a few traders, a merc recruiter and a guy who can tell more 'bout the city?
I mean that almost anything should be player-controlled, with a little or no NPC of any kind ruining the atmosphere by killing anyone they see.
Maybe each, let's say, 30 in-game days a small "attack" event might happen.

ATTACK!
The kind of enemy/the number of enemy  would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.

Tomowolf:

--- Quote ---ATTACK!
The kind of enemy/the number of enemy  would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.
--- End quote ---
Yes it is real kind of Role-playing, you just showed the level of the FOnliner role-playing skill. Thanks.

Eternauta:

--- Quote from: Grommok on September 17, 2011, 03:45:15 PM ---Maybe adding a few traders, a merc recruiter and a guy who can tell more 'bout the city?
I mean that almost anything should be player-controlled, with a little or no NPC of any kind ruining the atmosphere by killing anyone they see.
Maybe each, let's say, 30 in-game days a small "attack" event might happen.

ATTACK!
The kind of enemy/the number of enemy  would be decided by number of players in town, something like if more than 30 persons, 60 rats/40 raiders/30 mercs/20 Brotherhood could attack the town (i said random number to show you how it could happen), and if players can defend it they can not only loot the bodies of all their goodies, but also recieve some kind of reward by talking to a particular NPC that shows up after the fight as been won. If they loose, the citi will be ruined, citiezens corpse everyone, and players could have to pay/donate both caps and resourses to have it back in 1 day, otherwise it will stay ruined for 7 days.
As a particular enemy if players "invest" alot of money in their town (adding more NPC with various function, like one that will spawn militia when the city is attacked, one that can build turrets, one that gives weapons to citiezens/players if talked to when city is attacked, and so on) NCR/Enclave/Raider Army might attack the town, since it could damage their territorial/economic domination.

--- End quote ---

Tomowolf was kinda rude but he is quite right, Grommok. What you've suggested would not really add up to the roleplaying possibilities and is a bit similar to the events held by GMs from time to time (the hostile NPCs).

The part about bringing money and/or resources to the community sounds more interesting and something similar has been suggested already, I think. It would be nice to have the possibility of giving resources or money to a town and help it prosper (oops! shouldn't use this word in Fallout) but it would still be more like an Age of Empires kind of thing, and not really roleplaying.

Tomowolf:
Sorry I didn't wanted to be rude but its the true: Newbies to Role-playing think that making massive attacks from non-sense factions will make it more "rol-plej", but it won't and just destroy it. But I got an anwser that still is good: You can create good role-play system but for closed system group, and mixing pvp server with role-play historical thing isn't THAT good. And if we want to improve something first ask devs - what the server will/would be like: a pure PVP or Role-play* PVP or another type.

*Meaned about player-driver factions but I mean the Enclave, Raiders etc. which I could show system how it could work WITHOUT exploiting etc. but I won't write it in suggestions ( I got one made in wordpad) but my answer would be "no." from person we know all ^^ (cheers!), and I do not know what the kind of server is like.

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