Other > General Game Discussion
Roleplaying in FOnline:2238
Eternauta:
--- Quote from: JovankaB on September 14, 2011, 07:15:57 PM ---If you are interested in roleplaying, I'm sure there are games which are a lot better than this one for RPing. Where you don't have to be afraid of bombers, imba player killers, non-rp trolls...
--- End quote ---
So you are saying that people interested in roleplaying should gtfo and leave FOnline to those only interested in PvP, who whine about cooldowns, 21 as max level, low carryweight (nothing against you avv, just using a recent example) and any other limitation they find in this game, while roleplayers almost enjoy the limitations since they encourage team work, etc.?
I would never try to impose roleplaying on Counter Strike, RPing in that game would not be the best RP experience at all, in fact it would be very boring as it doesn't offer much in that sense, because it was thought for combat only. In a similar way, most if not all players who enjoy PvP in FOnline:2238 (because fighting another player in this game is not boring) have to go through levelling the new powerbuild which takes hours/days, mining, crafting, farming and/or trading for the gear, organizing the team (who leads? you! no u! me leads!), take down militia... The result is the high amount of people who want to be able to do more things with their powerbuilds instead of relogging to their other alts made for very specific activities which are important only for the combat they will participate in later, and also saying "the game is boring", "the game is dying", "there is nothing to do"... FOnline:2238 doesn't offer the best experience in PvP combat because of all the other "boring" activities that need to be done. But for some reason those interested only in PvP keep playing this game.
JovankaB:
--- Quote from: Eternauta on September 15, 2011, 02:12:19 AM ---So you are saying that people interested in roleplaying should gtfo and leave FOnline to those only interested in PvP, who whine about cooldowns, 21 as max level, low carryweight (nothing against you avv, just using a recent example) and any other limitation they find in this game, while roleplayers almost enjoy the limitations since they encourage team work, etc.?
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No, but maybe they should stop whining about people who play the game in diffrent way than you do. You can't just slap "Fallout" sticker in front of something and claim it's Fallout for multiplayer roleplayers, when mechanics and features tell it's PvP hack&slash.
Reiniat:
--- Quote from: Wichura on September 14, 2011, 08:26:50 PM ---Imagination is the limit.
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Now i see the problem,
99% of the players here have not even a bit of imagination
Players of any game just think in kill and be the best and cant look something far than that. So its fault of the real world, for teaching us to enjoy the moment, buy Coca-Colas and play Call of Duty
--- Quote from: jonny rust ---Then why do you play this game?
--- End quote ---
i like Fallout and i like to act in a game like if i where in Fallout. And i actually do it, but you dont need big events for that, just keep trying even in NCR.
Trololololol dead utopias where never alive but we still acting as if we where in there. Like pee against the wind.
So as conclusion:
People will still whining for RP and game characteristics, some guys will still RP, and others killing everybody, This topic will not change anything.
Eternauta:
--- Quote from: JovankaB on September 15, 2011, 02:41:02 AM ---...mechanics and features tell it's PvP hack&slash.
--- End quote ---
I disagree, this is a game where in order to be "prepared" for "proper" PvP, you need to spend a considerable amount of time doing activities different from PvP combat. If PvP is the only thing you're looking for in 2238, you'll have to go through a lot of boredom (mining, crafting...).
A true PvP hack&slash game would allow the players to level their powerbuilds and get decent gear a lot faster and with no, or at least fewer, limitations (like higher carry weight for looting your enemies, and extremely low or no gathering cooldown to make getting enough gear for the whole faction less tedious, for example).
Like I said, the fact that a lot of players complain about the game being so boring shows that they are forcing 2238 to be a Fallout PvP combat game. It is true that making 2238 act as a PvP combat game is easier than making Counter Strike act as a RPG, but if it brings boredom to players, I believe it's because they're "doing it wrong".
Heckler Spray:
At the moment there's something missing in FOnline to make it a decent MMORPG, to make it as good as the original Fallout in the RPG sector: a good karma system. The reputation thing is too thin.
For now, players rarely have to face the consequences, make a choice... I've never seen any proper "raider" roleplayer. It's a pain to try to be a law enforcement agent.
Players can't totally immerse themselves in Fallout universe, like joining a town (become a citizen)... You can play a BoS/Enclave/whatever member, but it's still more disavantageous than being in a Player Faction (no base, no ranking system, no leadership.... no future prospects).
Hope the long-awaited Domination mode will change things and reconcile Role Players and PvP addicts.
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