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Roleplaying in FOnline:2238

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Amrok:

--- Quote from: Crazy on September 24, 2011, 01:08:44 AM ---[...SurfSolar quote...]
If you talk out of character once, you can't Rp forever! Yes, irony again, but that's kinda what you're saying...

--- End quote ---
You push the irony a bit far, Crazy.
He just said that be incharacter have to be the Rule (a constant) not just a when_i_want player choice. And it is true.

Taking Eternauta words, "Semi-RP" is more about acting than speaking in my mind.
Player's behavior directly depend from game mechanism. So you can "contraint" (trim at least) this. Once you have that, elaborate deeper RP should be easy as character's behavior (the Rule) would keep sense ingame.

Such "RP" is possible on 2238 or similar "public" servers.

Grommok:
RP is possible just isnt possible to "always" be in-character, AKA

--- Quote from: Amrok on September 24, 2011, 02:02:37 PM ---the Rule (a constant) not just a when_i_want

--- End quote ---
It's just impossible. (see Lordus' Church)
Atleast for now...

jonny rust:
No, it's not always possible to be in character, i.e. if you are with unexperienced players you will probably have to /o explain some mechanics to them.

But I think the point that is really being made is that, RP is an illusion and one which needs to be fed to work. If you do not maintain the illusion whenever possible , then it begins to break down.

Also if you are not maintaining the illusion you risk missing out on RP because you and the other guy have temporarily lapsed out of character. I bet I have passed by many RP'ers unknowingly simply because they weren't saying anything or they were temporarily speaking o.o.c. And finding others willing to RP is pretty crucial unless you want to talk to yourself in a cave all day. (whenever I speak out of character I use /o in case another RP player is around so he will recognize that I am in fact adopting a persona even though I am currently talking about the wiki).

Like I said before, the best thing any of us can do for RP is to just keep at it.

Reiniat:

--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game. Every character you roll is a new one, he doesn't know who the bad or the good guys are.

This is exactly the purpose. The player is supposed to only control a character, not be a character himself.

--- End quote ---
For stuff like that i feel like i ve never understand about properly RP. How can you just create another char and then BOOM!!! you are acompletely new person and everybody talks to you nicely. But maybe with other char youre a PK and kill inocent guys, and of course there are tons of alts for craft, ghater, farm, etc. wich obey to the powerbuild chars. And you can join to other factions, to enemy factions. That sounds nice for RP and for sime play. But nobody can divide his mine in sealed compartiments for each "char personality" even if we are in other char WE STILL BEING THE SAME GUY, with same personality, feelings, etc.
 
I always felt all the alts stuff like a big bunch of hipocrits.
 
How can you just create a crafter for make stuff for you pk, apk, gang, RP, loner etc. builds, and wait for not to be killed by the actions of the prymary characters?
why we would'nt diference truly newbies of new alts?
how can we acept many alts joining to diferent gangs,while our bases are getting raped because that?
How can we kill everybody on sight with a PK build and wait to not be killed while we swap to our RP or crafter alt (and even complain about the impossibility of RP)?

Amrok:

--- Quote from: Grommok on September 24, 2011, 03:56:11 PM ---RP is possible just isnt possible to "always" be in-character, AKAIt's just impossible. (see Lordus' Church)
Atleast for now...

--- End quote ---

--- Quote from: jonny rust on September 24, 2011, 04:36:09 PM ---No, it's not always possible to be in character, i.e. if you are with unexperienced players you will probably have to /o explain some mechanics to them.

--- End quote ---
I am more speaking about "acting in character" rather than "talking in character".
Talking out character can break a bit the immersion but not dramaticaly as acting out (the main problemfor me on the 2238).
If mechanics are nicely design (more coherent universe), you shouldnt have to refer to a wiki or so to explain "how this world turn". Here is all the point of having game mechanics built in a "RP" design.

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