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Roleplaying in FOnline:2238

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Surf:
So tell me, how can a character I freshly created, (just woken up from sand storm and whatnot is a startup scenario for new characters) instantly "know" the bad and the good people? Ah yes, it is because the player controlling him/her has stored all these datas in a nice and nifty file. This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game. Every character you roll is a new one, he doesn't know who the bad or the good guys are. Instantly having the knowledge through some inane game mechanic is pretty much the definition of metagaming. I really understand its usefulness for PVP fights and whatnot, since it can sometimes be confusing. I also get that players want to categorize their enemies/friends a bit more. I get that, and would even support that. But it pretty much destroys the purpose of Roleplaying, when via some uncanny effect all the characters share the same background - the player.

I think, why we have this long discussion here is simply because "Roleplaying" is a term which can't be 100% described, everyone has a different definition of it. For me, it comes more from a PnP background, traditional sessions with a dedicated GM to a dedicated playergroup doing campaigns. For other people, roleplaying is already if they say suddenly decide to try to talk a bit incharacter. This is nice and all, but if you want to roleplay, you don't suddenly switch back and forward, you do it all the time. You don't need to announce any projects or anything, you just do it. And I would not call that roleplaying, it is simply staying in the boundaries of the world you are playing in and avoiding out of character talk.


--- Quote ---Also, the confusion between a player and character is even greater without NC....

--- End quote ---

This is exactly the purpose. The player is supposed to only control a character, not be a character himself.

Crazy:

--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---So tell me, how can a character I freshly created, (just woken up from sand storm and whatnot is a startup scenario for new characters) instantly "know" the bad and the good people?
--- End quote ---

Bad and good don't mean anything. Freshly created don't mean anything in RP too, as you begin at min age of 16. Why you know enemy of this faction? Because they share it widely, through poster, radio, whatever (it's pretty much the RP explanation when you share it on forum, as you can't do it IG at all/easily/in a proper way. GP>RP, as always). And it's up to the char and it's Rp to believe them (and use their NC) or not.



--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---Ah yes, it is because the player controlling him/her has stored all these datas in a nice and nifty file. This essentially means, that we don't play our characters, but we are the actual players in there, which is incredibly lame and goes completely against anything even remotively having to do with playing a role in a game.
--- End quote ---

Nothing prevent you to use different NC with different chars... Also a color don't mean anything by itself. For me, as all teams have a color, I can either shoot them or let them alone, depending of diplomacy, character, humor. It is obvious that someone in wasteland fighting with a gang will be known as member of this gang. What you do with this gang is your business, and it's player choice to follow their character and act RP or not with information that everyone could known.


--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---Every character you roll is a new one, he doesn't know who the bad or the good guys are.
--- End quote ---

Sure. Doesn't mean he doesn't know that gang X shot Y member of gang Y if they spread it.


--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---Instantly having the knowledge through some inane game mechanic is pretty much the definition of metagaming.
--- End quote ---

Metagaming have so much possibility without this, this feature doesn't add much metagaming (there is even much RP explanations) while it add much RP....


--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---I really understand its usefulness for PVP fights and whatnot, since it can sometimes be confusing. I also get that players want to categorize their enemies/friends a bit more. I get that, and would even support that. But it pretty much destroys the purpose of Roleplaying, when via some uncanny effect all the characters share the same background - the player.
--- End quote ---

Which is false. A Cryo and Cryolead (to take a real example) don't have same affiliation thanks to NC, and won't be shot by same guys. While without NC, both will be shot by everyone because they recognize him and won't bother to think "Oh cryo is gang X while Cryolead is gang Y" if ythat's not displayed on their screen.


--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---I think, why we have this long discussion here is simply because "Roleplaying" is a term which can't be 100% described, everyone has a different definition of it. For me, it comes more from a PnP background, traditional sessions with a dedicated GM to a dedicated playergroup doing campaigns.
--- End quote ---

Sure, but you can try to understand what it means to others people, and understand in what a feature is useful for their RP while it "literally totally destroy entirely" your RP (some irony there).


--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---For other people, roleplaying is already if they say suddenly decide to try to talk a bit incharacter. This is nice and all, but if you want to roleplay, you don't suddenly switch back and forward, you do it all the time. You don't need to announce any projects or anything, you just do it. And I would not call that roleplaying, it is simply staying in the boundaries of the world you are playing in and avoiding out of character talk.
--- End quote ---

If you talk out of character once, you can't Rp forever! Yes, irony again, but that's kinda what you're saying...



--- Quote from: Surf on September 24, 2011, 12:33:40 AM ---This is exactly the purpose. The player is supposed to only control a character, not be a character himself.

--- End quote ---
Which NC is actually helping...




Previous post is bug, you can delete it ;p

Gorlak:
No possibility of roleplay in 2238? PLEASE!
This is just due to people unwilling to make an effort, as it is easier to just shoot and talk nonstop meme bullshit at others than it is to actually create a 'CHARACTER' in this RPG ( search the definition :) ) and play that character as best they can.

Roleplaying is not absent from 2238, is just unfortunate that those who are willing to actually make game interesting and colorful by doing this , are few and far between.

Eternauta:
Hardcore roleplaying is too close to impossible in 2238. By "hardcore roleplaying" I mean what Surf described. Just a little drop of metagaming and it might all be ruined.

However it is very possible to do what we could call "semi-roleplay" or "pseudo-roleplay", inside which we can include from meeting a random guy in a location and "speak nicely", to thinking a little background for your character(s) or also trying "translate" what is happening around to something that makes a least a bit of sense in the game setting.

I think there is really nothing against this semi-roleplay, which won't be as complex as the real thing, but can nonetheless be very enjoyable.

What's more, if big gangs decided to make a little effort and develop a semi-roleplay (making some sense in the context of the Fallout world) explanation for everything they do or try to do to destroy their enemies, I bet we would log in to the forum every day and find not so many rage/spam/troll/flame posts, but instead of that a kind of competition to see who came up with the most clever semi-rp idea :P

z0m2h14:
There is no such thing as semi-roleplay is possible.
Devs made possible to join factions and what we see: players join brotherhood to steal ammo on their encounters.
They made "safe" town - NCR and what we see - annoyng thiefs, suicide bombers.

Give people some exploitable idea and without control there will be someone who will ruin it.

I already told about pure RP server, so there were times, when some guys just spoil game for others. Couple of annoyng players got killed becouse they didnt follow rp rules (some ofcharacter talk) and come in game again and again shouting "This servers is shit", "roleplay is a lie", "you all liars". For that moments we had to close srevers to newregistred players for day or two, and you talk about semi-roleplay, oh I doubt that.

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