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Roleplaying in FOnline:2238

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Grommok:

--- Quote from: Lordus on September 23, 2011, 03:16:55 PM ---So in general, i thinkg Grommok, that you should be more respectfull to players, that tried different roleplays (like me), but their experience is that they encountered the limits of game, game mechanism, client, economy ... they tried to negotiate some conditions with devs or GM, but the result was refusal of propositions.

--- End quote ---
I didnt mean to be unrespectful (hope is the right word), and i'm sorry if i offended you, your sensibility, your intellingence or anything else from you. I didnt mean to. Sorry mon.

Now, back to topic.

--- Quote from: Lordus on September 23, 2011, 07:01:25 PM ---Hunting your non GM char for GM decision.: That was because of downgrading of Name Colourizing policy. You wanted that every player have to meet other players, interact and decide what kind of relationship with others player would establish. I did that. I can guarantee you, that with old Name Colourizing it would be different. It would be different, because i would put your name into kill on sight list and all team would hunt you!  [very devil emoticon]

--- End quote ---
I'm not too sure (i wasnt there back at the NameColorizing days), but as far i've understood, it basically gave you the ability to change colour of someone name for you, and then transmit it to other members of your party/faction. Even if i admit is a good idea, i dont see what this has to do with roleplay, since seems more something to be used for PvP/bounty hunting. But, as i said, i wasnt there, so i might have missed something.

Lordus:
Kelin, this will not solve, but at least it will warn you, if old NC would be again implemented. Now you have to ask every attacking PK, before striking back, if he is not member of major NPCs factions. Thats kind of roleplay! :)

Grommok:

 "NC: Even if i admit is a good idea, i dont see what this has to do with roleplay.."

 This could work as a general support for any type of roleplay. I.e. it could help you to identify Redding city citizens, from other wastelanders, but also basic citizens from their sheriff, from their leaders (very same in Broken Hills city roleplay). Second era, when i tried to establish church, the specific colour for members of church, even they are not in same faction (that was the point of church roleplay, at least little respect in city churches among even enemy PvP players). Trader roleplay.. the same.

 So i think that NC is requirement for good roleplay.

DocAN.:
Nothing changed since 1st beta - no good roleplay on 2238.

Surf:

--- Quote from: Lordus on September 23, 2011, 09:35:20 PM ---So i think that NC is requirement for good roleplay.

--- End quote ---

A good and imaginative Playergroup + a skilled GM are requirements for good roleplay. Elaborate settings and rocksolid systems (d20, GURPS etc) are requirements for good roleplay. A proper place to do that without interruptions from outside are requirements for good roleplay.

NC is non of these. Infact, it's even the opposite, it trivializes roles a player can choose and thus renders all actions and effort a roleplayer tries to bring into the game moot. It's ridicolous. It works very well in PvP and other Skirmishes but has nothing to do with roleplaying.

But you may go on with your posts, they were all entertaining to read this evening. I'm also looking forward for your next "quit" of the game, so you can come back again and lecture us all how we are all wrong in posts with a-many of words but no actual premise.

Crazy:

--- Quote from: Surf on September 23, 2011, 10:07:00 PM ---A good and imaginative Playergroup + a skilled GM are requirements for good roleplay.
--- End quote ---

The GM is not always needed, I had good roleplay without them.


--- Quote from: Surf on September 23, 2011, 10:07:00 PM ---A proper place to do that without interruptions from outside are requirements for good roleplay.
--- End quote ---

I made almost all my RP in unsafe places... It allow more RP: you can waste people not doing RP or that would deserve death from you RP.


--- Quote ---NC is non of these. In fact, it's even the opposite, it trivializes roles a player can choose and thus renders all actions and effort a roleplayer tries to bring into the game moot. It's ridiculous. It works very well in PvP and other Skirmishes but has nothing to do with roleplaying.
--- End quote ---
You couldn't be more wrong. All RP between faction is helped by NC. Raiders never face consequences of their actions, except when NC is there. I was shooting almost nobody who didn't deserved it before removal of NC. Now I kill probably many innocents because I have no way to be sure it is not known enemy. I have better to do than remember hundreds of names and tag/untag each time a team become ally/enemy. All diplomacy between factions (which is a big part of RP between factions) is deleted by deletion of NC.

Also, the confusion between a player and character is even greater without NC....

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