Other > Off-topic discussions

Game translations

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Surf:
Good you mention JA2, because for me thats the only game where the german translation is actually better than the original. :) As for the rest, I completrly agree with scyp. Not only do translations fuck up the original effort of sounddesigners and voice over artists ( on the other hand, fuck voice over, it greatly contributed to the decline in gaming) , you also get such abominations like Andy described. The best is always to nuy the original product, regardless if its a game, a book or a movie. Every monkey can learn english, its an easy language and greatly helps to enjoy original versions of media.

Johnnybravo:
I really like how they included option to use original audio in Metro 2033. I wouldn't be able to play the game in Russian, but even though the English audio was quite good, it was excellent with Russian one.

Eternauta:

--- Quote from: Surf on September 12, 2011, 05:06:51 pm ---( on the other hand, fuck voice over, it greatly contributed to the decline in gaming)

--- End quote ---

Do you include Fallout and Planescape: Torment in that? I think voiced over parts were an excellent ingredient in those games.

Surf:

--- Quote from: Eternauta on September 12, 2011, 08:00:33 pm ---Do you include Fallout and Planescape: Torment in that? I think voiced over parts were an excellent ingredient in those games.

--- End quote ---

I myself can live without Voice Over, but in FO and PS:T it wasn't bad since only key npc were voiced. What I meant was that nowadays it is pretty much given that each character must be voiced else it is considered "shit" by the "new generation of gamers". This also means greatly limiting the amount of text and thus the choices in dialogs so your finances don't go too high when you have to voice so many characters.

Eternauta:

--- Quote from: Surf on September 12, 2011, 08:12:58 pm ---I myself can live without Voice Over, but in FO and PS:T it wasn't bad since only key npc were voiced. What I meant was that nowadays it is pretty much given that each character must be voiced else it is considered "shit" by the "new generation of gamers". This also means greatly limiting the amount of text and thus the choices in dialogs so your finances don't go too high when you have to voice so many characters.

--- End quote ---

Then we agree, that honestly sounds much better than "fuck voice over" :P because imho it's a technique that can add a lot to a game.

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