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Author Topic: Remove or Nerf militia please!  (Read 3262 times)

Michaelh139

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Re: Remove or Nerf militia please!
« Reply #15 on: August 28, 2011, 06:24:31 am »

Been thinking long and hard on this problem.  Since a problem related to militia clearly exists.

The militia could be nerfed individually.... and buffed by a "Garrison" mechanic.  (to keep them useful against the strong gangs with 10-20 guys coming in at once.  Npc are stupid afterall).

15 militia are present at any 1 time, (second nerf) with maybe 100-150 HP (third nerf) (Weapons dependant on the town), (fourth nerf) but you can have, say, maximum 50 militia in garrison.  You cannot do this immediately of course, at max when you first take town you can maybe have 10 militia in garrison (after buying current militia).  Every 30-hour you can add maybe 5-10 more to garrison.

I am also implying you can have 15 militia if you buy them the moment after you take town. (They are weakened, lessened, and your likely beaten down pretty badly by then so why not)?  Then you can buy 10 more every 30 minute to an hour to add to the garrison.

Right after a militia dies, the garrisoned militia member will spawn from directly the town mayor.  Or they could spawn from random houses, they are after all off-duty members of the community.  These militia are easier to kill so they're likely to die in large numbers.  This should add some spice to the fight.

This may seem contradictory to Marko's
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  NPC:2238 
as you will be fighting many npc but they are very nerfed and are mostly just going to be used to buy time for the other gang to muster itself to retaliate, since killing off the militia currently is too fast despite being a tough nut to crack without really good coordination and gear and so they start the timer 5 minutes after entering the town.  Because of this, as most gangs usually need about 10-20 minutes to gather itself to a sizeable force on short notice, they are unable to really defend the town and save their income, instead they just re-invade which seems contradictory to your goal of actually keeping the town for some time instead you are forced to accept the loss without ability to give it a fight.

Oh yeah, we also need a way to know if our town is being attacked.  (The current controller of town only, not WHOLE wasteland)
« Last Edit: August 28, 2011, 06:26:38 am by Michaelh139 »
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Re: Remove or Nerf militia please!
« Reply #16 on: August 28, 2011, 08:54:42 am »

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As for shooting faction enemies- the militia should have allegiance to town first.
Why should they be interested in your gang politics? In effect, town you control should be seeing controlling gangs partly as parasites and partly as mercenaries that "made an offer you can't refuse".
You get loot, you defend the town.
The are paid for.
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avv

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Re: Remove or Nerf militia please!
« Reply #17 on: August 28, 2011, 12:24:22 pm »

Also they need to be lootable, and you should have to keep them supplied with ammo, weapons, armor, medical supplies. This way you can upgrade militia.

Then the remaining alive militia best reclaim the stuff and kill any looters or people will start shoot'n'loot militia.

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Militia respawn? No, only ordinary town guards should respawn.
I understand the rationale of respawning militia- it is to keep your town safe from respawn-grinders. Also makes it way too convenient.

Then what's your solution to respawn grinding?

Quote
As for shooting faction enemies- the militia should have allegiance to town first.
Why should they be interested in your gang politics? In effect, town you control should be seeing controlling gangs partly as parasites and partly as mercenaries that "made an offer you can't refuse".
You get loot, you defend the town.

Like snailbeast said, they are paid. They might even be some opportunistic thugs rather than hell-bent patriots.

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There should be more randomness!
It is a post-apoc militia, not a professional, well equipped army!
They should have the types of gear that people in that area would have.

The randomness needs to go because players will usually shoot the bad militia or get rid of it somehow and replace it with a militia that has good weapon and hp. It's completely retarded. Despite the incoming gun and combat changes some type of militia will stand out from the rest and players will try to achieve that. Other way is to spawn default militia with crappy guns and they can only get good gear if players give them those.

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This is carebear shit. Yes, the AI is sucky and people hit others by accident. Removing friendly fire is just more twitch-munchkin bs.

How come? For example can't rocket militia warn his pals before shooting so that the one who might share the rocket would move away from the aoe effect. Same with burst. Militia who is about to get in the line of minigun fire from another militia would move away. Militia could even have secondary weapons.

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"Hey his guy is ok"? Sure.
Giving friends militia control would be odd- "this guy we know is in charge of you now"...
Still, the guy should have to make an activation donation or something. To prove some kind of allegiance

Not control the militia, just be protected by it. The gang can extract a donation from the dude if it wants, it's up to the gang who ends up protected after all.
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jonny rust

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Re: Remove or Nerf militia please!
« Reply #18 on: September 04, 2011, 08:28:33 pm »

I assume that militia are built the way they are because;

A; they can't get by on their A.I. alone as they are too easy to outsmart/trick/trap
B; They need to compete not only with smarter opponents but ones with very good equipment (CA2, LSW's etc.) and who are streamlined to either burst or cripple as effectively as possible. i.e PvP apes.

It seems to me like they are a natural response to current game conditions and there are more fundamental problems that need solving before militia can be properly rebalanced.

Perhaps instead of focusing on their HP and weaponry we should figure out how they can still be effective with lower stats in terms of their tactics (or lack of)
 
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Lacan

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Re: Remove or Nerf militia please!
« Reply #19 on: September 06, 2011, 06:41:46 pm »

Interesting conversation, and yes something could be done to limit the power of militia. Even if it means it will be harder to protect Redding !

Though some things i'm not sure hav been said :

-gangs dont actually buy militia from the sheriff, or only as placeholders, as the real power is to add a trained mercenary to the militia through a dialog option. That's how you get 600 hp militia, moreover you can choose the weapon composition of the militia.

it can be fun to maintain a strong militia, it's a type of gameplay of its own. Some people actually dedicate a LOT of time and effort into this.

Militia you get by default often carries weapons like spears that make them absolutel useless. Also their HP ranges around 300 most of the time.

So the nerfing some of you are looking for is not exactly for militia itself, maybe more about the mercenaries that can be added to the militia.
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Re: Remove or Nerf militia please!
« Reply #20 on: September 07, 2011, 02:49:06 pm »

If militia spawned when tc becomes active it would prevent them being picked off before the defenders are aware they are being attacked as well as stopping the personal execution squad element.
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Re: Remove or Nerf militia please!
« Reply #21 on: September 10, 2011, 06:48:31 am »

I agree militia should be nerfed but then again many people abuse their bad AI, perhaps they get a nerf, pick up the shit of those they kill and it is never seen again (I don't think the controlling gang should get it as militia are rather cheap) You can't fix everything but at least that would make it possible to fight them in TC and stop most burst die repeat tactics.
« Last Edit: September 10, 2011, 06:54:27 am by Slaver Snipe »
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