Other > Suggestions

Unarmed/HtH New Perks

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Overdose:
Hello everyone, I was thinking of a few perks for unarmed... Here they are.

Canabalism (Both melee and unarmed)
After Punching/Cutting open wounds you start to get used to blood, you even start to like it. Whenever you damage someone using melee weapons or unarmed you gain 50% of the damage you caused to your hp. (This Discludes spears and sledge hammers since they have a 2 hex range)

Or  Fighting people makes you happy, every punch you do you feel strong. After a While you learn to ignore pain as much when focusing on punching something. You gain 2% DR per punch for a short period of time after your last punch. Caps at something like 10%

Fists Of The Northen Tribes (unarmed)
Those stoopid tribals, Fear my gun! Is what you used to think until a drunken bar fight with a tribal. You Picked up a few tricks tho... Now there is a 25% - 50% chance when you punch you will do Double damage or two punches.

Edit Changed the name of a perk due to it not being 'Wastelandish'
Will add more soon. What do you think?

Slaver Snipe:
Pretty awful IMO, to the first one, this isn't some gay fantasy realm with orcs elves etc, Why exactly would you gain hp for beating on someone?
To the second one, Oh look I did 100dmg crit but then that hit and now my enemy is dead 25% of those crit times...yea no.

I'm all for having unarmed builds be viable which hopefully is what will happen when the perks that were talked about being remade/created will do (for example an unarmed build with high as fuck dodging potential)

runboy93:
I don't know about how many new HtH/Melee perks will coming out after next update, but what i heard from Devs ingame they said unarmed/melee will be better than now.

Overdose:

--- Quote from: Slaver Snipe on September 02, 2011, 07:55:45 PM ---Pretty awful IMO, to the first one, this isn't some gay fantasy realm with orcs elves etc, Why exactly would you gain hp for beating on someone?
To the second one, Oh look I did 100dmg crit but then that hit and now my enemy is dead 25% of those crit times...yea no.

I'm all for having unarmed builds be viable which hopefully is what will happen when the perks that were talked about being remade/created will do (for example an unarmed build with high as fuck dodging potential)

--- End quote ---

How many times do you see unarmed do 100 damage crits? And also MMO fantasy? I thought of these perks based of others... Adrenaline Rush: +1 to ST when less than 50% HP, Silent Death: 2x damage to HtH attacks from behind and a few others, yes I know Vampires aren't in the wasteland, but maybe it could be something to do with radiation we have ghouls, Molerats, Super mutants from FEV, and many more think?

Slaver Snipe:
That still does not answer the question if WHY would you ever gain hp for doing dmg to someone? Do you hit them, take a part of them, roast it up and then eat it? I think not. 100 dmg crits are really not that hard to do. The only difficulties lie in reaching the enemy and stopping them from exiting the map. I believe the reaching them before dying shall be semi fixed with upcoming dodging perks and stopping the enemy from exiting may be able to be fixed with 3d with a speed boost for high unarmed skill.

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