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Author Topic: So, how to start, hm?  (Read 2353 times)

Re: So, how to start, hm?
« Reply #15 on: September 17, 2011, 06:23:32 pm »

Thanks for the good advises :)

I am just making a Small guns 3 crafter so I have someone to repair and make some basic stuff soon :)
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Wallace

  • "Not a bug. It's a feature"
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Re: So, how to start, hm?
« Reply #16 on: September 17, 2011, 06:41:14 pm »

Well... i wouldn't call a gunsmith with 120 repair (minimun requirement for gunsmith 3) a good repairer...

Got long experience with repairing and if i care for the item i want to repair i won't do it until i have repair at 200% or more (other than that it is usually waste of time effort and equipment condition)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: So, how to start, hm?
« Reply #17 on: September 17, 2011, 07:45:42 pm »

Noooo, don't craft, even killing molerats is less frustrating than.... than.... this:


If you need something, then you better loot it from someone or leave crafting to someone else, because your brain and finger and mouse will suffer from crafting. You need very high concentration and will power to do that routine without bad consequences to your brain. And when someone says that crafting is fun, they're lying, they want you to become feeble-minded zombie, then kill you and loot you.
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Re: So, how to start, hm?
« Reply #18 on: September 17, 2011, 08:27:46 pm »

Haha that was good :)

I can´t say its fun, since this "FIX" system is not very good if you want to make some things at one time.

I will make him to support a good fight char (still need to find out what build will be good).

I think my Crafter won´t have less then 200 % at repair when he is "finished" :)
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