Other > Suggestions

Penalty for suicidal sneaking

<< < (8/8)

Sarakin:
Speaking of sneak investment and reward, sneak should follow the common logarithm function:

So even low sneak would be useful, while raising it to max wouldnt make that difference.

Luther Blissett:
I like that. Not sure if the curve should be quite so steep, but something roughly along those lines seems a good idea - not just for sneak, but for all the skills.

Navigation

[0] Message Index

[*] Previous page

Go to full version