Other > Suggestions
Base item theft solution maybe?
snailbeast:
--- Quote ---Keep kindergarten base empty. Guys that need help will ask for it anyway, so you can give them stuff personal, guys that need "free itanz plx" will die in starvation.
--- End quote ---
That`s the real reason we are out of basenames while there are about 10-20 max in real use. There are a lot of ghosst bases with solo purpose of holding some items from noobz/not-that-trusted players.
I will even suggest to set individually access to lockers according to leader`s wish so you can managa who can gain access to which locker.
HertogJan:
It's better to have the faction leader be able to appoint areas or storage space to certain ranks than that's it a default. That way factions can decide for themselves.
As for the multiple bases due to having 1 for new members etc. a suggestion was made by someone to have bases named like 'Faction name's cave', Faction name's bunker', etc. That way only 1 faction name is taken of the list. Not sure if or what devs responded to it as I'm too lazy to search for the suggestion.
Fizzle:
--- Quote from: Fizzle on August 26, 2011, 07:08:34 PM --- You could use the faction terminal to assign who can open what lockers, tables and etc.
--- End quote ---
--- Quote from: snailbeast on August 27, 2011, 12:07:09 PM ---I will even suggest to set individually access to lockers according to leader`s wish so you can managa who can gain access to which locker.
--- End quote ---
- That was what i thought first.
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What made me come up with this idea was say you got a bunch of people lower leveled. Thinking that they're gonna go train for a while takes some weapons and way to much ammo. Get pked or killed what ever you wish i dont really care. But the main point is all the ammo you've saved up for (and others) is pretty much gone. Oh and the most thing i was thinking was that not all lockers/storage containers have to be set on this system.
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--- Quote from: Grommok on August 26, 2011, 07:11:49 PM ---You mean making reputation like with NPC faction? I like dat idea.
--- End quote ---
Ya kinda because they already have reputation in faction terminal and if you could somehow incoporate it to certain levels and lockers you could take from lockers at those certain levels. -
--- Quote from: T-888 on August 26, 2011, 09:57:26 PM ---You see a crate.
Try to open it.
You don't have permission to open the crate.
Me: " Mehh okay "
This is not wow , this is not hello kitty online so permissions to open containers is like utter butter for this game. I would agree if you could distribute some keycards to open high tech lockers or something but this is just...... aww man.
--- End quote ---
- Ya and wtf is with town control lockers? You cant steal from them or take from them if your not in the faction!
Well anyways i thought of it as a means of ammo, better guns, armour, etc. saftey but you still could get base raped cause you could get items on the ground stolen, because only so much can be stored on things.
OskaRus:
I think lockers are too small to fill that purpose. I am single person in my gasstation base and i have all lockers filled and lots of equipment must still be placed on ground. Only some special bottomless factionwault contaner could fulfil this purpose.
HertogJan:
--- Quote from: OskaRus on August 28, 2011, 08:33:15 PM ---I think lockers are too small to fill that purpose. I am single person in my gasstation base and i have all lockers filled and lots of equipment must still be placed on ground. Only some special bottomless factionwault contaner could fulfil this purpose.
--- End quote ---
That's my experience as well.
Bottomless locker would be a solution.
Special areas can give issues in case a member gets demoted or has the status changed to friend. In that a character can get locked inside an area when it got logged out there.
Also if you have special member areas, why not have them for cars as well? Faction leaders want their car parked safe as well.
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