Other > General Game Discussion
Books and Skill-Points discussion
Wichura:
High IN characters, which are universal/crafters/medics mostly, can handle without additional ways to get skillpoints. Of course it's always a nice bonus, but not necessary.
Bounding books with IN, however sounds realistic, would just unfairly buff specified kind of builds, and this leads to specialized alts. I wish to have combat ape that can do anything else except fighting, however it's close to impossible. Adding few points here and there by books could be a nice improvement.
Johnnybravo:
Those books are no novels.
Anyway, books should be something like flat bonuses over skill or something.
It's good idea to make it easier to bump some non combat skills to prevent alting. It's not bad idea to allow increase a little combat skills as well, but does not really achiev that much.
So what would I do:
Reading a book would gain you certain amount of skill that will not be used for further increasement when spending SPs (eg if you have 90+10 it will still costs you 1:1 to increase the skill)
Non-combat boni would be higher ( repair book could be like 25 and SG book 10 ).
This bonus is would not increase skill over certain theshold (eg 150, whatever needed for crafting), so it won't be required for those not willing to specialise in that skill.
I have no idea how that is going to completly fix requirements for crafting, but should quite help to get some fighting skills for mechanics and medics, and give gunners some mechanic/medic skills.
Rain:
--- Quote from: ShemsuHor on August 24, 2011, 09:44:39 AM ---Yeah..um right..its year 2238. Humanity barely makes it alive, but every body can read, write and stuff. WTF? books? I have nothing against books but i just dont see a PvP powerbuild sitting in his base in a robe by the chimney with a few bisquits and a dog at his feet and reading Tolkien...INT 1 build would be fine for a tribal. If the system itself could tag a player with 1 INT as "tribal" and disallow him to use anything but pritive tools, spears, knives and maybe a sledge- problem solved :D
Ok another idea. Just read about it in another fonline servers description. Lvl cap right now is 21, right? What if there would be no lvl cap? Max hp wouldn't go up after 21 and there would be no perks but players would still get SP from next level ups. In a veeeery long time there would be even chars with 300% at every skill i guess. But those chars would be capable of doing every thing for themselves. A few lvls after 21 a single char wouldn't need alts.
--- End quote ---
Totally love it.Less restriction for skill points,less alting.I would love to see everyday the same names,to recognize people.
avv:
Temporary skill raise would be the best option. For example beer and mentats are very good items gameplay-wise and used every day by many players.
Bartosz:
Just a stupid idea:
What about to have the bonus from books when you've got them in your inventory.
So, in case of going mining (providing mining is skill dependant, no one said it will though), you may take book on mining with you and risk losing it. On the other hand, if you go out to Glow to repair those elevators, you may take some book on repairng.
But that's just same thing what's already there with super tool etc.
Another one: since people feel the death is not a big punishment, bonuses obtainable from books could be cleared on death.
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